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var canvas = document.getElementById("view"); // get the canvas context from our webpage | |
var context = canvas.getContext("2d"); // get the 2d context from our canvas. our canvas has several contexts, however we want to get the 2D context. | |
var x = 0; // x variable that is equal to 0 | |
var y = 0; // y variable that is equal to 0 | |
function drawRectangle(){ // function called drawRectangle that draws a rectangle for us | |
context.fillStyle = "black"; // set the context state to "black." Everything in canvas is drawn using this state. If you don't change it, then it will forever have these properties. | |
context.fillRect(x, y, 16, 16); // fill a rectangle with our x and y positions. | |
} | |
function redraw(){ | |
x += 1; // increase by 1 | |
y += 1; | |
drawRectangle(); // draw it | |
window.requestAnimationFrame(redraw); // update | |
} | |
window.requestAnimationFrame(redraw); // start updating |
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