Created
September 18, 2012 19:24
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NumPad and CVB Controls for Tony Hawk's Pro Skater HD
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[Configuration] | |
BasedOn=..\Engine\Config\BaseInput.ini | |
[Engine.PlayerInput] | |
.Bindings=(Name="Up", Command="PAD_Up__Press | onrelease PAD_Up__Release") | |
.Bindings=(Name="Down", Command="PAD_Down__Press | onrelease PAD_Down__Release") | |
.Bindings=(Name="Left", Command="PAD_Left__Press | onrelease PAD_Left__Release") | |
.Bindings=(Name="Right", Command="PAD_Right__Press | onrelease PAD_Right__Release") | |
.Bindings=(Name="W", Command="PAD_Up__Press | onrelease PAD_Up__Release") | |
.Bindings=(Name="S", Command="PAD_Down__Press | onrelease PAD_Down__Release") | |
.Bindings=(Name="A", Command="PAD_Left__Press | onrelease PAD_Left__Release") | |
.Bindings=(Name="D", Command="PAD_Right__Press | onrelease PAD_Right__Release") | |
.Bindings=(Name="Period", Command="PAD_RUp__Press | onrelease PAD_RUp__Release") | |
.Bindings=(Name="Comma", Command="PAD_RLeft__Press | onrelease PAD_RLeft__Release") | |
.Bindings=(Name="Slash", Command="PAD_RRight__Press | onrelease PAD_RRight__Release") | |
.Bindings=(Name="SpaceBar", Command="PAD_RDown__Press | onrelease PAD_RDown__Release") | |
.Bindings=(Name="NumPadEight", Command="PAD_RUp__Press | onrelease PAD_RUp__Release") | |
.Bindings=(Name="NumPadFour", Command="PAD_RLeft__Press | onrelease PAD_RLeft__Release") | |
.Bindings=(Name="NumPadSix", Command="PAD_RRight__Press | onrelease PAD_RRight__Release") | |
.Bindings=(Name="NumPadTwo", Command="PAD_RDown__Press | onrelease PAD_RDown__Release") | |
.Bindings=(Name="B", Command="PAD_RUp__Press | onrelease PAD_RUp__Release") | |
.Bindings=(Name="C", Command="PAD_RLeft__Press | onrelease PAD_RLeft__Release") | |
.Bindings=(Name="V", Command="PAD_RRight__Press | onrelease PAD_RRight__Release") | |
.Bindings=(Name="1", Command="PAD_L1__Press | onrelease PAD_L1__Release") | |
.Bindings=(Name="2", Command="PAD_R1__Press | onrelease PAD_R1__Release") | |
.Bindings=(Name="LeftShift", Command="PAD_L2__Press | onrelease PAD_L2__Release") | |
.Bindings=(Name="RightShift", Command="PAD_R2__Press | onrelease PAD_R2__Release") | |
.Bindings=(Name="NumPadOne", Command="PAD_L2__Press | onrelease PAD_L2__Release") | |
.Bindings=(Name="NumPadThree", Command="PAD_R2__Press | onrelease PAD_R2__Release") | |
.Bindings=(Name="Escape", Command="PAD_Start__Press | onrelease PAD_Start__Release") | |
.Bindings=(Name="BackSpace", Command="PAD_Select__Press | onrelease PAD_Select__Release") | |
.Bindings=(Name="XboxTypeS_DPad_Up", Command="PAD_Up__Press | onrelease PAD_Up__Release") | |
.Bindings=(Name="XboxTypeS_DPad_Down", Command="PAD_Down__Press | onrelease PAD_Down__Release") | |
.Bindings=(Name="XboxTypeS_DPad_Left", Command="PAD_Left__Press | onrelease PAD_Left__Release") | |
.Bindings=(Name="XboxTypeS_DPad_Right", Command="PAD_Right__Press | onrelease PAD_Right__Release") | |
.Bindings=(Name="XboxTypeS_Y", Command="PAD_RUp__Press | onrelease PAD_RUp__Release") | |
.Bindings=(Name="XboxTypeS_A", Command="PAD_RDown__Press | onrelease PAD_RDown__Release") | |
.Bindings=(Name="XboxTypeS_X", Command="PAD_RLeft__Press | onrelease PAD_RLeft__Release") | |
.Bindings=(Name="XboxTypeS_B", Command="PAD_RRight__Press | onrelease PAD_RRight__Release") | |
.Bindings=(Name="XboxTypeS_LeftShoulder", Command="PAD_L1__Press | onrelease PAD_L1__Release") | |
.Bindings=(Name="XboxTypeS_RightShoulder", Command="PAD_R1__Press | onrelease PAD_R1__Release") | |
.Bindings=(Name="XboxTypeS_LeftTrigger", Command="PAD_L2__Press | onrelease PAD_L2__Release") | |
.Bindings=(Name="XboxTypeS_RightTrigger", Command="PAD_R2__Press | onrelease PAD_R2__Release") | |
.Bindings=(Name="XboxTypeS_Start", Command="PAD_Start__Press | onrelease PAD_Start__Release") | |
.Bindings=(Name="XboxTypeS_Back", Command="PAD_Select__Press | onrelease PAD_Select__Release") | |
.Bindings=(Name="XboxTypeS_LeftX", Command="Axis aStrafe Speed=1.0 DeadZone=0.3") | |
.Bindings=(Name="XboxTypeS_LeftY", Command="Axis aBaseY Speed=1.0 DeadZone=0.3") | |
.Bindings=(Name="XboxTypeS_RightX", Command="Axis aTurn Speed=1.0 DeadZone=0.2") | |
.Bindings=(Name="XboxTypeS_RightY", Command="Axis aLookUp Speed=1.0 DeadZone=0.2") | |
[Engine.UIDataStore_InputAlias] | |
-InputAliases=(AliasName="Accept",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Enter"),ButtonFontMarkupString="ACCEPT")) | |
-InputAliases=(AliasName="Cancel",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Escape"),ButtonFontMarkupString="CANCEL")) |
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