Skip to content

Instantly share code, notes, and snippets.

@funwithflutter
Last active August 10, 2021 22:05
Show Gist options
  • Save funwithflutter/c1838c8ac832a9e4935ccd7f516b9fe0 to your computer and use it in GitHub Desktop.
Save funwithflutter/c1838c8ac832a9e4935ccd7f516b9fe0 to your computer and use it in GitHub Desktop.
Paint demo with a simple animation. Creates a loading bar.
import 'dart:math';
import 'package:flutter/material.dart';
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
showPerformanceOverlay: false,
title: 'Paint Demo',
home: Scaffold(
appBar: AppBar(
title: const Text('Paint Demo'),
),
body: const Center(
child: PaintDemo(),
),
),
);
}
}
class PaintDemo extends StatefulWidget {
const PaintDemo({Key? key}) : super(key: key);
@override
_PaintDemoState createState() => _PaintDemoState();
}
class _PaintDemoState extends State<PaintDemo>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
late CurvedAnimation _animation;
@override
void initState() {
_controller =
AnimationController(vsync: this, duration: const Duration(seconds: 3));
_animation = CurvedAnimation(parent: _controller, curve: Curves.slowMiddle);
_controller.repeat();
super.initState();
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return AnimatedBuilder(
animation: _animation,
builder: (_, child) {
return CustomPaint(
painter: LinePainter(progress: _animation.value),
child: child,
);
},
child: const SizedBox(
width: 200,
height: 75,
child: Text('Loading...'),
),
);
}
}
class LinePainter extends CustomPainter {
LinePainter({this.progress = 0.5});
final double progress;
static final linePaint = Paint()
..color = const Color(0xFFF4AC45)
..style = PaintingStyle.stroke
..strokeWidth = 6
..strokeCap = StrokeCap.round;
static const _gap = 12.0;
@override
void paint(Canvas canvas, Size size) {
final height = size.height / 2;
final widthProgress = size.width * progress;
final point1 = max(0.0, widthProgress - _gap);
final point2 = min(widthProgress + _gap, size.width);
canvas
..drawLine(Offset(0, height), Offset(point1, height), linePaint)
..drawLine(Offset(point2, height), Offset(size.width, height), linePaint);
}
@override
bool shouldRepaint(LinePainter oldDelegate) {
if (progress != oldDelegate.progress) {
return true;
}
return false;
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment