Last active
March 23, 2018 08:59
-
-
Save frenchie4111/77329500eba5bc2f1534feb48b7c230d to your computer and use it in GitHub Desktop.
Adds a room bookmark panel to screeps sidebar
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// ==UserScript== | |
// @name Screeps Room Bookmarks | |
// @namespace https://screeps.com/ | |
// @version 1.0.0 | |
// @author Mike Lyons, frenchie4111 | |
// @match https://screeps.com/a/* | |
// @run-at document-idle | |
// @grant GM_getValue | |
// @grant GM_setValue | |
// ==/UserScript== | |
/* global angular */ | |
const LIST_VERSION = 1; | |
const LIST_KEY = 'list'; | |
const LIST_VERSION_KEY = 'list_version'; | |
const ADD_ACTION = 'add'; | |
function getList() { | |
let list_string = GM_getValue( LIST_KEY ); | |
if( !list_string ) return []; | |
return JSON.parse( list_string ); | |
} | |
function setList( new_list ) { | |
GM_setValue( LIST_KEY, JSON.stringify( new_list ) ); | |
} | |
function appendList( new_item ) { | |
let list = getList(); | |
console.log( 'list', list ); | |
list.push( new_item ); | |
setList( list ); | |
return list; | |
} | |
function initList() { | |
let version = GM_getValue( LIST_VERSION_KEY ); | |
if( version !== LIST_VERSION ) { | |
console.log( 'Version changed, resetting list' ) | |
setList( [] ); | |
} | |
GM_setValue( LIST_VERSION_KEY, LIST_VERSION ); | |
} | |
function addButton( text, action ){ | |
let gameEl = angular.element( $( 'section.game' ) ); | |
let $rootScope = gameEl.injector().get( '$rootScope' ); | |
if( !$rootScope.__buttons ) | |
{$rootScope.__buttons = [];} | |
if( !$rootScope.__buttons.find( b=>b.text == text ) ) { | |
$rootScope.__buttons.push( { text, action } ); | |
console.log( 'Add Button', text, action ); | |
} | |
} | |
/** | |
* initUI creates a new menu item. | |
* Many thanks to ags131 for providing this | |
*/ | |
function initUI(){ | |
console.log( 'initUI' ); | |
let asidecontent = $( '.aside-content' ); | |
let gameEl = angular.element( $( 'section.game' ) ); | |
let $rootScope = gameEl.injector().get( '$rootScope' ); | |
let $compile = gameEl.injector().get( '$compile' ); | |
$rootScope.handleButton = function( button ){ | |
if( button.action === ADD_ACTION ) { | |
console.log( 'Adding', window.location.href ); | |
console.log( appendList( window.location.href ) ); | |
} else { | |
window.location = button.action; | |
} | |
}; | |
let elem = $( '<app:aside-block class="player-custom-ui" heading="Room Bookmarks" visibility-model="customuivisible"><md-button class="md-primary md-hue-1 allwidth" ng-repeat="button in $root.__buttons" ng-click="$root.handleButton(button)">{{button.text}}</md-button></app:aside-block>' ); | |
$compile( elem )( $rootScope ); | |
elem.appendTo( asidecontent ); | |
} | |
function init(){ | |
if( $( '.player-custom-ui' ).length ) return; | |
initList(); | |
initUI(); | |
addButton( 'Add Room', ADD_ACTION ); | |
getList() | |
.forEach( function( link ) { | |
let link_split = link.split( '/' ); | |
let room_name = link_split.slice( -2 ).join( ' ' ); | |
addButton( room_name, link ); | |
} ); | |
} | |
$( function(){ | |
setInterval( init,1000 ); | |
} ); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment