Created
February 19, 2022 21:23
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Sample Code for the Repair bug
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using System; | |
using System.Threading.Tasks; | |
using System.Timers; | |
using GTANetworkAPI; | |
namespace Testing | |
{ | |
public class Class1 : Script | |
{ | |
[Command("v")] | |
private void Command_V(Player caller) | |
{ | |
Vehicle v = NAPI.Vehicle.CreateVehicle(VehicleHash.T20, caller.Position, caller.Heading, 0, 0); | |
v.SetExternalData(0, v.Position); | |
caller.SetIntoVehicle(v, 0); | |
caller.GiveWeapon(WeaponHash.Rpg, 100); | |
} | |
[ServerEvent(Event.ResourceStart)] | |
public static async void OnResourceStart() | |
{ | |
await Task.Delay(5000); | |
Timer globalTimer = new Timer(); | |
globalTimer.Interval = 1000; | |
globalTimer.Elapsed += Tick; | |
globalTimer.AutoReset = true; | |
globalTimer.Enabled = true; | |
} | |
private static void Tick(object sender, ElapsedEventArgs e) | |
{ | |
NAPI.Task.Run(() => | |
{ | |
foreach (Vehicle vehicle in NAPI.Pools.GetAllVehicles()) | |
{ | |
if (vehicle == null) | |
continue; | |
if (vehicle.Health < -2000f) | |
{ | |
Vector3 spawnPos = vehicle.GetExternalData<Vector3>(0); | |
vehicle.Repair(); | |
vehicle.Position = spawnPos; | |
} | |
} | |
}); | |
} | |
} | |
} |
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