It is loaded by default by /Library/LaunchAgents/com.adobe.AdobeCreativeCloud.plist.
If you run
launchctl unload -w /Library/LaunchAgents/com.adobe.AdobeCreativeCloud.plist
It is loaded by default by /Library/LaunchAgents/com.adobe.AdobeCreativeCloud.plist.
If you run
launchctl unload -w /Library/LaunchAgents/com.adobe.AdobeCreativeCloud.plist
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace Solution | |
{ | |
class Solution | |
{ | |
private static Node tree; |
# See also https://trac.ffmpeg.org/wiki/Encode/AAC | |
# direct copy | |
ffmpeg -i input.mkv -c:v copy -c:a copy output.mp4 | |
# direct copy video, but convert audio to AAC with default variable bit rate | |
ffmpeg -i input.mkv -c:v copy -c:a aac -strict experimental output.mp4 | |
# direct copy video, but convert audio to AAC with constant bit rate | |
ffmpeg -i input.mkv -c:v copy -c:a aac -strict experimental -b:a 320k output.mp4 |
-- MarI/O by SethBling | |
-- Feel free to use this code, but please do not redistribute it. | |
-- Intended for use with the BizHawk emulator and Super Mario World or Super Mario Bros. ROM. | |
-- For SMW, make sure you have a save state named "DP1.state" at the beginning of a level, | |
-- and put a copy in both the Lua folder and the root directory of BizHawk. | |
if gameinfo.getromname() == "Super Mario World (USA)" then | |
Filename = "DP1.state" | |
ButtonNames = { | |
"A", |
-- MarI/O by SethBling | |
-- Feel free to use this code, but please do not redistribute it. | |
-- Intended for use with the BizHawk emulator and Super Mario World or Super Mario Bros. ROM. | |
if gameinfo.getromname() == "Super Mario World (USA)" then | |
Filename = "DP1.state" | |
ButtonNames = { | |
"A", | |
"B", | |
"X", |
This is free and unencumbered software released into the public domain. | |
Anyone is free to copy, modify, publish, use, compile, sell, or | |
distribute this software, either in source code form or as a compiled | |
binary, for any purpose, commercial or non-commercial, and by any | |
means. | |
In jurisdictions that recognize copyright laws, the author or authors | |
of this software dedicate any and all copyright interest in the | |
software to the public domain. We make this dedication for the benefit |