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- (UIImage *)fixRotation | |
{ | |
if (self.imageOrientation == UIImageOrientationUp) return self; | |
CGAffineTransform transform = CGAffineTransformIdentity; | |
switch (self.imageOrientation) { | |
case UIImageOrientationDown: | |
case UIImageOrientationDownMirrored: | |
transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height); | |
transform = CGAffineTransformRotate(transform, M_PI); | |
break; | |
case UIImageOrientationLeft: | |
case UIImageOrientationLeftMirrored: | |
transform = CGAffineTransformTranslate(transform, self.size.width, 0); | |
transform = CGAffineTransformRotate(transform, M_PI_2); | |
break; | |
case UIImageOrientationRight: | |
case UIImageOrientationRightMirrored: | |
transform = CGAffineTransformTranslate(transform, 0, self.size.height); | |
transform = CGAffineTransformRotate(transform, -M_PI_2); | |
break; | |
case UIImageOrientationUp: | |
case UIImageOrientationUpMirrored: | |
break; | |
} | |
switch (self.imageOrientation) { | |
case UIImageOrientationUpMirrored: | |
case UIImageOrientationDownMirrored: | |
transform = CGAffineTransformTranslate(transform, self.size.width, 0); | |
transform = CGAffineTransformScale(transform, -1, 1); | |
break; | |
case UIImageOrientationLeftMirrored: | |
case UIImageOrientationRightMirrored: | |
transform = CGAffineTransformTranslate(transform, self.size.height, 0); | |
transform = CGAffineTransformScale(transform, -1, 1); | |
break; | |
case UIImageOrientationUp: | |
case UIImageOrientationDown: | |
case UIImageOrientationLeft: | |
case UIImageOrientationRight: | |
break; | |
} | |
// Now we draw the underlying CGImage into a new context, applying the transform | |
// calculated above. | |
CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height, | |
CGImageGetBitsPerComponent(self.CGImage), 0, | |
CGImageGetColorSpace(self.CGImage), | |
CGImageGetBitmapInfo(self.CGImage)); | |
CGContextConcatCTM(ctx, transform); | |
switch (self.imageOrientation) { | |
case UIImageOrientationLeft: | |
case UIImageOrientationLeftMirrored: | |
case UIImageOrientationRight: | |
case UIImageOrientationRightMirrored: | |
// Grr... | |
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage); | |
break; | |
default: | |
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage); | |
break; | |
} | |
// And now we just create a new UIImage from the drawing context | |
CGImageRef cgimg = CGBitmapContextCreateImage(ctx); | |
UIImage *img = [UIImage imageWithCGImage:cgimg]; | |
CGContextRelease(ctx); | |
CGImageRelease(cgimg); | |
return img; | |
} |
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extension UIImage { | |
public func fixOrientation() -> UIImage? { | |
if imageOrientation == .Up { | |
return self | |
} | |
var transform = CGAffineTransformIdentity | |
switch (imageOrientation) { | |
case .Down: | |
fallthrough | |
case .DownMirrored: | |
transform = CGAffineTransformTranslate(transform, size.width, size.height) | |
transform = CGAffineTransformRotate(transform, CGFloat(M_PI)) | |
case .Left: | |
fallthrough | |
case .LeftMirrored: | |
transform = CGAffineTransformTranslate(transform, size.width, 0.0) | |
transform = CGAffineTransformRotate(transform, CGFloat(M_PI_2)) | |
case .Right: | |
fallthrough | |
case .RightMirrored: | |
transform = CGAffineTransformTranslate(transform, 0.0, size.height) | |
transform = CGAffineTransformRotate(transform, CGFloat(-M_PI_2)) | |
default: | |
break | |
} | |
switch (imageOrientation) { | |
case .UpMirrored: | |
fallthrough | |
case .DownMirrored: | |
transform = CGAffineTransformTranslate(transform, size.width, 0.0) | |
transform = CGAffineTransformScale(transform, -1.0, 1.0) | |
case .LeftMirrored: | |
fallthrough | |
case .RightMirrored: | |
transform = CGAffineTransformTranslate(transform, size.height, 0.0) | |
transform = CGAffineTransformScale(transform, -1.0, 1.0) | |
default: | |
break | |
} | |
// Now we draw the underlying CGImage into a new context, applying the transform | |
// calculated above. | |
let ctx = CGBitmapContextCreate(nil, UInt(size.width), UInt(size.height), | |
CGImageGetBitsPerComponent(CGImage), 0, | |
CGImageGetColorSpace(CGImage), | |
CGImageGetBitmapInfo(CGImage)) | |
CGContextConcatCTM(ctx, transform) | |
switch imageOrientation { | |
case .Left: | |
fallthrough | |
case .LeftMirrored: | |
fallthrough | |
case .Right: | |
fallthrough | |
case .RightMirrored: | |
// Grr... | |
CGContextDrawImage(ctx, CGRect(origin: CGPointZero, size: CGSize(width: size.height, height: size.width)), CGImage) | |
default: | |
CGContextDrawImage(ctx, CGRect(origin: CGPointZero, size: size), CGImage) | |
} | |
// And now we just create a new UIImage from the drawing context | |
let cgimg = CGBitmapContextCreateImage(ctx); | |
return UIImage(CGImage: cgimg) | |
} | |
} |
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