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using UnityEngine; | |
public class CorouTweenTest : MonoBehaviour | |
{ | |
[SerializeField] | |
private Vector3 targetPosition; | |
[SerializeField] | |
private float duration = 1; | |
private void Start() |
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/** | |
* TreeNode.cs | |
* Author: Luke Holland (http://lukeholland.me/) | |
*/ | |
using System; | |
using System.Collections.Generic; | |
public class TreeNode<T> | |
{ |
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// Developed by Tom Kail at Inkle | |
// Released under the MIT Licence as held at https://opensource.org/licenses/MIT | |
// Must be placed within a folder named "Editor" | |
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; |
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namespace SerializableActionHelper | |
{ | |
using UnityEngine; | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.IO; | |
using System.Runtime.Serialization.Formatters.Binary; | |
using System.Reflection; |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using System.Collections.Generic; | |
using UnityEditor.AnimatedValues; | |
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)] | |
[CanEditMultipleObjects] | |
public class CustomEditorBase : Editor | |
{ |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
public class AtlasGenerator { | |
//inseri no menu superior "Assets" a opcao de gerar um novo atlas das imagens selecionadas( Ctrl+Shift+C = %#c ) na raiz da pasta "Assets" | |
[MenuItem("Assets/GenerateAtlas %#c")] | |
static void Execute() | |
{ |
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Latency Comparison Numbers (~2012) | |
---------------------------------- | |
L1 cache reference 0.5 ns | |
Branch mispredict 5 ns | |
L2 cache reference 7 ns 14x L1 cache | |
Mutex lock/unlock 25 ns | |
Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
Compress 1K bytes with Zippy 3,000 ns 3 us | |
Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |