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Boost build script for iOS (armv7, armv7s, arm64), iOS Simulator (i386, x86_64), and OSX (i386, x86_64)
-- 2016-05-18 UPDATE --
ATTENTION:
I have moved this script to an actual github repository. This will allow you all to create issues, make requests,
etc., without me having to remember to check this gist. It also means I will get emails when issues / questions are created.
It will also make it easier (hopefully) to track versioning.
The latest version there has been updated to build for tvOS (along with some other changes).
The new repository is located here:
https://github.com/faithfracture/Apple-Boost-BuildScript
-- 2015-09-22 UPDATE --
Added command line args!
You can now specify if you want to build just for iOS or OS X, along with some other things.
Run boost.sh -h for more info.
Let me know if there are any other parameters that you think would be useful.
-- 2015-09-18 UPDATE --
Fixed script for iOS Simulator (Thanks @XMitja!)
• There is now a MIN_IOS_VERSION variable. Make sure you set this appropriately.
cleanup function now actually removes all build artifacts
Fixed updateBoost function to move the existing user-config.jam instead
of copying it. Copying it resulted in writing duplicate entries each time
the script was run.
NOTE: Currently does not build with bitcode. I will figure that one out when I get time.
I'm at the cusp of a product release though, so it might be a little while.
Just disable bitcode for your project for the time being.
-- 2015-08-26 UPDATE --
The resulting libraries from this script are currently not working for
the iOS simulator under Xcode 7 as of beta 6. I have an issue opened
with Apple about this. It does still work for physical devices though.
As soon as I figure out what the problem is, I will post an update.
-- 2014-12-29 UPDATE --
Updated to work with Boost 1.56, 1.57, and 1.58
Automatically choose the currently selected SDK for both iOS and OSX
Fixed a couple places where the wrong $XXX_DEV_CMD was being used
-- END UPDATE --
This is a modified version of Pete Goodliffe's original boost.sh build script,
(and a couple of other sources whom I can't remember)
The original version didn't work with the 64-bit iPhone Simulator,
and didn't build at all for OSX.
This works for Boost 1.56 and 1.57. If you need the version that builds 1.55 and older, use this revision:
https://gist.github.com/faithfracture/c629ae4c7168216a9856/61be257e1c0839c85743777d0687becad9913bf7
I also ran into an issue where utf8_codecvt_facet.o existed in both the
program_options and filesystem libraries. When linking against the
framework, there was a missing vtable entry for it. Adding the step
in unpackArchive() that prepends the library name to the .o files
prevents this error.
I hope this keeps at least one other person from ripping their hair out.
Let me know if you find errors or have optimizations.
I will be updating this as often as necessary.
#===============================================================================
# Filename: boost.sh
# Author: Pete Goodliffe
# Copyright: (c) Copyright 2009 Pete Goodliffe
# Licence: Please feel free to use this, with attribution
# Modified version
#===============================================================================
#
# Builds a Boost framework for iOS, iOS Simulator, and OSX.
# Creates a set of universal libraries that can be used on an iOS and in the
# iOS simulator. Then creates a pseudo-framework to make using boost in Xcode
# less painful.
#
# To configure the script, define:
# BOOST_VERSION: Which version of Boost to build (e.g. 1.58.0)
# BOOST_VERSION2: Same as BOOST_VERSION, but with _ instead of . (e.g. 1_58_0)
# BOOST_LIBS: Which Boost libraries to build
# MIN_IOS_VERSION: Minimum iOS Target Version (e.g. 8.0)
# IOS_SDK_VERSION: iOS SDK version (e.g. 9.0)
# OSX_SDK_VERSION: OSX SDK version (e.g. 10.11)
#
# If a boost tarball does not exist in the current directory, this script will
# attempt to download the version specified by BOOST_VERSION. You may also
# manually place a matching tarball in the current directory and the script
# will use that.
#
#===============================================================================
BOOST_LIBS="atomic chrono date_time exception filesystem program_options random signals system test thread"
BUILD_IOS=
BUILD_OSX=
CLEAN=
NO_CLEAN=
NO_FRAMEWORK=
BOOST_VERSION=1.58.0
BOOST_VERSION2=1_58_0
MIN_IOS_VERSION=8.0
IOS_SDK_VERSION=`xcodebuild -showsdks | grep iphoneos | \
egrep "[[:digit:]]+\.[[:digit:]]+" -o | tail -1`
OSX_SDK_VERSION=`xcodebuild -showsdks | grep macosx | \
egrep "[[:digit:]]+\.[[:digit:]]+" -o | tail -1`
XCODE_ROOT=`xcode-select -print-path`
# The EXTRA_CPPFLAGS definition works around a thread race issue in
# shared_ptr. I encountered this historically and have not verified that
# the fix is no longer required. Without using the posix thread primitives
# an invalid compare-and-swap ARM instruction (non-thread-safe) was used for the
# shared_ptr use count causing nasty and subtle bugs.
#
# Should perhaps also consider/use instead: -BOOST_SP_USE_PTHREADS
EXTRA_CPPFLAGS="-DBOOST_AC_USE_PTHREADS -DBOOST_SP_USE_PTHREADS -g -DNDEBUG \
-std=c++11 -stdlib=libc++ -fvisibility=hidden -fvisibility-inlines-hidden"
EXTRA_IOS_CPPFLAGS="$EXTRA_CPPFLAGS -mios-version-min=$MIN_IOS_VERSION"
EXTRA_OSX_CPPFLAGS="$EXTRA_CPPFLAGS"
TARBALLDIR=`pwd`
SRCDIR=$TARBALLDIR/src
IOSOUTPUTDIR=$TARBALLDIR/ios
OSXOUTPUTDIR=$TARBALLDIR/osx
IOSBUILDDIR=$IOSOUTPUTDIR/build
OSXBUILDDIR=$OSXOUTPUTDIR/build
PREFIXDIR=$IOSOUTPUTDIR/prefix
IOSFRAMEWORKDIR=$IOSOUTPUTDIR/framework
OSXFRAMEWORKDIR=$OSXOUTPUTDIR/framework
BOOST_TARBALL=$TARBALLDIR/boost_$BOOST_VERSION2.tar.bz2
BOOST_SRC=$SRCDIR/boost_${BOOST_VERSION2}
ARM_DEV_CMD="xcrun --sdk iphoneos"
SIM_DEV_CMD="xcrun --sdk iphonesimulator"
OSX_DEV_CMD="xcrun --sdk macosx"
#===============================================================================
# Functions
#===============================================================================
usage()
{
cat << EOF
usage: $0 options
Build Boost for iOS, iOS Simulator, and OS X
OPTIONS:
-h, -\? | --help
Display these options and exit.
--boost-version
Specify which version of Boost to build. Defaults to $BOOST_VERSION.
-ios
Build for the iOS platform. May be used in conjunction with -osx.
If neither -ios nor -osx are specified, both are built.
-osx
Build for the OS X platform. May be used in conjunction with -ios.
If neither -ios nor -osx are specified, both are built.
--ios-sdk [num]
Specify the iOS SDK version to build with. Defaults to $IOS_SDK_VERSION.
--min-ios-version [num]
Specify the minimum iOS version to target. Defaults to $MIN_IOS_VERSION.
--osx-sdk [num]
Specify the OS X SDK version to build with. Defaults to $OSX_SDK_VERSION.
--no-framework
Do not create the framework.
--clean
Just clean up build artifacts, but don't actually build anything.
--no-clean
Do not clean up existing build artifacts before building.
EOF
}
abort()
{
echo
echo "Aborted: $@"
exit 1
}
die()
{
usage
exit 1
}
missingParameter()
{
echo $1 requires a parameter
die
}
unknownParameter()
{
if [[ -n $2 && $2 != "" ]]; then
echo Unknown argument \"$2\" for parameter $1.
else
echo Unknown argument $1
fi
die
}
parseArgs()
{
while [ "$1" != "" ]; do
case $1 in
-h | -\?)
usage
exit
;;
-ios)
BUILD_IOS=1
;;
-osx)
BUILD_OSX=1
;;
--boost-version)
if [ -n $2 ]; then
BOOST_VERSION=$2
BOOST_VERSION2="${BOOST_VERSION//./_}"
BOOST_TARBALL=$TARBALLDIR/boost_$BOOST_VERSION2.tar.bz2
BOOST_SRC=$SRCDIR/boost_${BOOST_VERSION2}
shift
else
missingParameter $1
fi
;;
--ios-sdk)
if [ -n $2 ]; then
IOS_SDK_VERSION=$2
shift
else
missingParameter $1
fi
;;
--min-ios-version)
if [ -n $2 ]; then
MIN_IOS_VERSION=$2
shift
else
missingParameter $1
fi
;;
--osx-sdk)
if [ -n $2 ]; then
OSX_SDK_VERSION=$2
shift
else
missingParameter $1
fi
;;
--clean)
CLEAN=1
;;
--no-clean)
NO_CLEAN=1
;;
--no-framework)
NO_FRAMEWORK=1
;;
*)
unknownParameter $1
;;
esac
shift
done
}
doneSection()
{
echo
echo "Done"
echo "================================================================="
echo
}
#===============================================================================
cleanup()
{
echo Cleaning everything
rm -rf $BOOST_SRC/iphone-build
rm -rf $BOOST_SRC/iphonesim-build
rm -rf $BOOST_SRC/osx-build
rm -rf $IOSOUTPUTDIR
rm -rf $OSXOUTPUTDIR
doneSection
}
#===============================================================================
downloadBoost()
{
if [ ! -s $BOOST_TARBALL ]; then
echo "Downloading boost ${BOOST_VERSION}"
curl -L -o $BOOST_TARBALL \
http://sourceforge.net/projects/boost/files/boost/${BOOST_VERSION}/boost_${BOOST_VERSION2}.tar.bz2/download
fi
doneSection
}
#===============================================================================
unpackBoost()
{
[ -f "$BOOST_TARBALL" ] || abort "Source tarball missing."
echo Unpacking boost into $SRCDIR...
[ -d $SRCDIR ] || mkdir -p $SRCDIR
[ -d $BOOST_SRC ] || ( cd $SRCDIR; tar xfj $BOOST_TARBALL )
[ -d $BOOST_SRC ] && echo " ...unpacked as $BOOST_SRC"
doneSection
}
#===============================================================================
inventMissingHeaders()
{
# These files are missing in the ARM iPhoneOS SDK, but they are in the simulator.
# They are supported on the device, so we copy them from x86 SDK to a staging area
# to use them on ARM, too.
echo Invent missing headers
cp $XCODE_ROOT/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${IOS_SDK_VERSION}.sdk/usr/include/{crt_externs,bzlib}.h $BOOST_SRC
}
#===============================================================================
updateBoost()
{
echo Updating boost into $BOOST_SRC...
mv $BOOST_SRC/tools/build/src/user-config.jam $BOOST_SRC/tools/build/src/user-config.jam-bk
if [[ -n $BUILD_IOS ]]; then
cat >> $BOOST_SRC/tools/build/src/user-config.jam <<EOF
using darwin : ${IOS_SDK_VERSION}~iphone
: $XCODE_ROOT/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch armv7 \
-arch armv7s -arch arm64 $EXTRA_IOS_CPPFLAGS
: <striper> <root>$XCODE_ROOT/Platforms/iPhoneOS.platform/Developer
: <architecture>arm <target-os>iphone
;
using darwin : ${IOS_SDK_VERSION}~iphonesim
: g++ -arch i386 -arch x86_64 $EXTRA_IOS_CPPFLAGS
: <striper> <root>$XCODE_ROOT/Platforms/iPhoneSimulator.platform/Developer
: <architecture>x86 <target-os>iphone
;
EOF
fi
if [[ -n $BUILD_OSX ]]; then
cat >> $BOOST_SRC/tools/build/src/user-config.jam <<EOF
using darwin : ${OSX_SDK_VERSION}
: g++ -arch i386 -arch x86_64 $EXTRA_OSX_CPPFLAGS
: <striper> <root>$XCODE_ROOT/Platforms/MacOSX.platform/Developer
: <architecture>x86 <target-os>darwin
;
EOF
fi
doneSection
}
#===============================================================================
bootstrapBoost()
{
cd $BOOST_SRC
BOOST_LIBS_COMMA=$(echo $BOOST_LIBS | sed -e "s/ /,/g")
echo "Bootstrapping (with libs $BOOST_LIBS_COMMA)"
./bootstrap.sh --with-libraries=$BOOST_LIBS_COMMA
doneSection
}
#===============================================================================
buildBoost()
{
cd $BOOST_SRC
if [[ -n $BUILD_IOS ]]; then
echo Building Boost for iPhone
# Install this one so we can copy the headers for the frameworks...
./b2 -j16 --build-dir=iphone-build --stagedir=iphone-build/stage \
--prefix=$PREFIXDIR toolset=darwin architecture=arm target-os=iphone \
macosx-version=iphone-${IOS_SDK_VERSION} define=_LITTLE_ENDIAN \
link=static stage
./b2 -j16 --build-dir=iphone-build --stagedir=iphone-build/stage \
--prefix=$PREFIXDIR toolset=darwin architecture=arm \
target-os=iphone macosx-version=iphone-${IOS_SDK_VERSION} \
define=_LITTLE_ENDIAN link=static install
doneSection
echo Building Boost for iPhoneSimulator
./b2 -j16 --build-dir=iphonesim-build --stagedir=iphonesim-build/stage \
toolset=darwin-${IOS_SDK_VERSION}~iphonesim architecture=x86 \
target-os=iphone macosx-version=iphonesim-${IOS_SDK_VERSION} \
link=static stage
doneSection
fi
if [[ -n $BUILD_OSX ]]; then
echo building Boost for OSX
./b2 -j16 --build-dir=osx-build --stagedir=osx-build/stage toolset=clang \
cxxflags="-std=c++11 -stdlib=libc++ -arch i386 -arch x86_64" \
linkflags="-stdlib=libc++" link=static threading=multi \
macosx-version=${OSX_SDK_VERSION} stage
# If we are only building for OS X and we are outputting a framework,
# then we need to install this one so we can copy the headers
if [[ -z $BUILD_IOS && -z $NO_FRAMEWORK ]]; then
PREFIXDIR=$OSXBUILDDIR/prefix
./b2 -j16 --build-dir=osx-build --stagedir=osx-build/stage \
--prefix=$PREFIXDIR toolset=clang \
cxxflags="-std=c++11 -stdlib=libc++ -arch i386 -arch x86_64" \
linkflags="-stdlib=libc++" link=static threading=multi \
macosx-version=${OSX_SDK_VERSION} install
fi
doneSection
fi
}
#===============================================================================
unpackArchive()
{
BUILDDIR=$1
LIBNAME=$2
echo "Unpacking $LIBNAME"
if [[ -d $BUILDDIR/$LIBNAME ]]; then
rm $BUILDDIR/$LIBNAME/*.o
rm $BUILDDIR/$LIBNAME/*.SYMDEF*
else
mkdir -p $BUILDDIR/$LIBNAME
fi
(
cd $BUILDDIR/$NAME; ar -x ../../libboost_$NAME.a;
for FILE in *.o; do
NEW_FILE="${NAME}_${FILE}"
mv $FILE $NEW_FILE
done
)
}
scrunchAllLibsTogetherInOneLibPerPlatform()
{
cd $BOOST_SRC
if [[ -n $BUILD_IOS ]]; then
# iOS Device
mkdir -p $IOSBUILDDIR/armv7/obj
mkdir -p $IOSBUILDDIR/armv7s/obj
mkdir -p $IOSBUILDDIR/arm64/obj
# iOS Simulator
mkdir -p $IOSBUILDDIR/i386/obj
mkdir -p $IOSBUILDDIR/x86_64/obj
fi
if [[ -n $BUILD_OSX ]]; then
# OSX
mkdir -p $OSXBUILDDIR/i386/obj
mkdir -p $OSXBUILDDIR/x86_64/obj
fi
ALL_LIBS=""
echo Splitting all existing fat binaries...
for NAME in $BOOST_LIBS; do
if [ "$NAME" == "test" ]; then
NAME="unit_test_framework"
fi
ALL_LIBS="$ALL_LIBS libboost_$NAME.a"
if [[ -n $BUILD_IOS ]]; then
$ARM_DEV_CMD lipo "iphone-build/stage/lib/libboost_$NAME.a" \
-thin armv7 -o $IOSBUILDDIR/armv7/libboost_$NAME.a
$ARM_DEV_CMD lipo "iphone-build/stage/lib/libboost_$NAME.a" \
-thin armv7s -o $IOSBUILDDIR/armv7s/libboost_$NAME.a
$ARM_DEV_CMD lipo "iphone-build/stage/lib/libboost_$NAME.a" \
-thin arm64 -o $IOSBUILDDIR/arm64/libboost_$NAME.a
$SIM_DEV_CMD lipo "iphonesim-build/stage/lib/libboost_$NAME.a" \
-thin i386 -o $IOSBUILDDIR/i386/libboost_$NAME.a
$SIM_DEV_CMD lipo "iphonesim-build/stage/lib/libboost_$NAME.a" \
-thin x86_64 -o $IOSBUILDDIR/x86_64/libboost_$NAME.a
fi
if [[ -n $BUILD_OSX ]]; then
$OSX_DEV_CMD lipo "osx-build/stage/lib/libboost_$NAME.a" \
-thin i386 -o $OSXBUILDDIR/i386/libboost_$NAME.a
$OSX_DEV_CMD lipo "osx-build/stage/lib/libboost_$NAME.a" \
-thin x86_64 -o $OSXBUILDDIR/x86_64/libboost_$NAME.a
fi
done
echo "Decomposing each architecture's .a files"
for NAME in $BOOST_LIBS; do
if [ "$NAME" == "test" ]; then
NAME="unit_test_framework"
fi
echo "Decomposing libboost_${NAME}.a"
if [[ -n $BUILD_IOS ]]; then
unpackArchive "$IOSBUILDDIR/armv7/obj" $NAME
unpackArchive "$IOSBUILDDIR/armv7s/obj" $NAME
unpackArchive "$IOSBUILDDIR/arm64/obj" $NAME
unpackArchive "$IOSBUILDDIR/i386/obj" $NAME
unpackArchive "$IOSBUILDDIR/x86_64/obj" $NAME
fi
if [[ -n $BUILD_OSX ]]; then
unpackArchive "$OSXBUILDDIR/i386/obj" $NAME
unpackArchive "$OSXBUILDDIR/x86_64/obj" $NAME
fi
done
echo "Linking each architecture into an uberlib ($ALL_LIBS => libboost.a )"
if [[ -n $BUILD_IOS ]]; then
rm $IOSBUILDDIR/*/libboost.a
fi
if [[ -n $BUILD_OSX ]]; then
rm $OSXBUILDDIR/*/libboost.a
fi
for NAME in $BOOST_LIBS; do
if [ "$NAME" == "test" ]; then
NAME="unit_test_framework"
fi
echo $NAME
if [[ -n $BUILD_IOS ]]; then
echo ...armv7
(cd $IOSBUILDDIR/armv7; $ARM_DEV_CMD ar crus libboost.a obj/$NAME/*.o; )
echo ...armv7s
(cd $IOSBUILDDIR/armv7s; $ARM_DEV_CMD ar crus libboost.a obj/$NAME/*.o; )
echo ...arm64
(cd $IOSBUILDDIR/arm64; $ARM_DEV_CMD ar crus libboost.a obj/$NAME/*.o; )
echo ...i386
(cd $IOSBUILDDIR/i386; $SIM_DEV_CMD ar crus libboost.a obj/$NAME/*.o; )
echo ...x86_64
(cd $IOSBUILDDIR/x86_64; $SIM_DEV_CMD ar crus libboost.a obj/$NAME/*.o; )
fi
if [[ -n $BUILD_OSX ]]; then
echo ...osx-i386
(cd $OSXBUILDDIR/i386; $OSX_DEV_CMD ar crus libboost.a obj/$NAME/*.o; )
echo ...osx-x86_64
(cd $OSXBUILDDIR/x86_64; $OSX_DEV_CMD ar crus libboost.a obj/$NAME/*.o; )
fi
done
}
#===============================================================================
buildFramework()
{
: ${1:?}
FRAMEWORKDIR=$1
BUILDDIR=$2
VERSION_TYPE=Alpha
FRAMEWORK_NAME=boost
FRAMEWORK_VERSION=A
FRAMEWORK_CURRENT_VERSION=$BOOST_VERSION
FRAMEWORK_COMPATIBILITY_VERSION=$BOOST_VERSION
FRAMEWORK_BUNDLE=$FRAMEWORKDIR/$FRAMEWORK_NAME.framework
echo "Framework: Building $FRAMEWORK_BUNDLE from $BUILDDIR..."
rm -rf $FRAMEWORK_BUNDLE
echo "Framework: Setting up directories..."
mkdir -p $FRAMEWORK_BUNDLE
mkdir -p $FRAMEWORK_BUNDLE/Versions
mkdir -p $FRAMEWORK_BUNDLE/Versions/$FRAMEWORK_VERSION
mkdir -p $FRAMEWORK_BUNDLE/Versions/$FRAMEWORK_VERSION/Resources
mkdir -p $FRAMEWORK_BUNDLE/Versions/$FRAMEWORK_VERSION/Headers
mkdir -p $FRAMEWORK_BUNDLE/Versions/$FRAMEWORK_VERSION/Documentation
echo "Framework: Creating symlinks..."
ln -s $FRAMEWORK_VERSION $FRAMEWORK_BUNDLE/Versions/Current
ln -s Versions/Current/Headers $FRAMEWORK_BUNDLE/Headers
ln -s Versions/Current/Resources $FRAMEWORK_BUNDLE/Resources
ln -s Versions/Current/Documentation $FRAMEWORK_BUNDLE/Documentation
ln -s Versions/Current/$FRAMEWORK_NAME $FRAMEWORK_BUNDLE/$FRAMEWORK_NAME
FRAMEWORK_INSTALL_NAME=$FRAMEWORK_BUNDLE/Versions/$FRAMEWORK_VERSION/$FRAMEWORK_NAME
echo "Lipoing library into $FRAMEWORK_INSTALL_NAME..."
$ARM_DEV_CMD lipo -create $BUILDDIR/*/libboost.a -o "$FRAMEWORK_INSTALL_NAME" || abort "Lipo $1 failed"
echo "Framework: Copying includes..."
cp -r $PREFIXDIR/include/boost/* $FRAMEWORK_BUNDLE/Headers/
echo "Framework: Creating plist..."
cat > $FRAMEWORK_BUNDLE/Resources/Info.plist <<EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${FRAMEWORK_NAME}</string>
<key>CFBundleIdentifier</key>
<string>org.boost</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>${FRAMEWORK_CURRENT_VERSION}</string>
</dict>
</plist>
EOF
doneSection
}
#===============================================================================
restoreBoost()
{
cp $BOOST_SRC/tools/build/src/user-config.jam-bk $BOOST_SRC/tools/build/src/user-config.jam
}
#===============================================================================
# Execution starts here
#===============================================================================
parseArgs $@
if [ -n "$CLEAN" ]; then
cleanup
exit
fi
if [[ -z $BUILD_IOS && -z $BUILD_OSX ]]; then
BUILD_IOS=1
BUILD_OSX=1
fi
format="%-20s %s\n"
printf "$format" "BUILD_IOS:" $( [[ -n $BUILD_IOS ]] && echo "YES" || echo "NO")
printf "$format" "BUILD_OSX:" $( [[ -n $BUILD_OSX ]] && echo "YES" || echo "NO")
printf "$format" "BOOST_VERSION:" $BOOST_VERSION
printf "$format" "IOS_SDK_VERSION:" $IOS_SDK_VERSION
printf "$format" "OSX_SDK_VERSION:" $OSX_SDK_VERSION
printf "$format" "MIN_IOS_VERSION:" $MIN_IOS_VERSION
printf "$format" "BOOST_LIBS:" "$BOOST_LIBS"
printf "$format" "BOOST_SRC:" $BOOST_SRC
printf "$format" "IOSBUILDDIR:" $IOSBUILDDIR
printf "$format" "OSXBUILDDIR:" $OSXBUILDDIR
printf "$format" "PREFIXDIR:" $PREFIXDIR
printf "$format" "IOSFRAMEWORKDIR:" $IOSFRAMEWORKDIR
printf "$format" "OSXFRAMEWORKDIR:" $OSXFRAMEWORKDIR
printf "$format" "XCODE_ROOT:" $XCODE_ROOT
echo
if [ -z $NO_CLEAN ]; then
cleanup
fi
downloadBoost
unpackBoost
inventMissingHeaders
bootstrapBoost
updateBoost
buildBoost
scrunchAllLibsTogetherInOneLibPerPlatform
if [ -z $NO_FRAMEWORK ]; then
if [[ -n $BUILD_IOS ]]; then
buildFramework $IOSFRAMEWORKDIR $IOSBUILDDIR
fi
if [[ -n $BUILD_OSX ]]; then
buildFramework $OSXFRAMEWORKDIR $OSXBUILDDIR
fi
fi
restoreBoost
echo "Completed successfully"
@Reithan
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Reithan commented Aug 17, 2015

I've tried everything I can think of (not that that's much given how green I am to Mac development), but I can't get rid of this error whenever I try to use the framework generated. I commented out everything to do with OSX in the script, leaving only the iPhone & iPhone-Simulator sections, and even still, I get:

ld: in /Users/MyName/Downloads/ios/framework/boost.framework/boost(filesystem_path.o), building for iOS simulator, but linking in object file built for OSX, for architecture i386

@rohitdhiman
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Hi,
I have created framework (boost.framework) from the above given script for same tar (boost_1_56_0.tar.bz2) using XCode6.4.. I am getting issue while compiling code:
Undefined symbols for architecture i386:
"init_unit_test_suite(int, char**)", referenced from:
_main in boost(unit_test_framework_unit_test_main.o)
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation).

screen shot 2015-08-25 at 2 49 25 am

Please provide help on this.

@faithfracture
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Author

@rohitdhiman I don't know how you are using the unit test framework, so I'm not sure where that is coming from. There are a lot of different variables that could be causing that. If you can push your project (or a small similar project with that gives the same error) to a public repo somewhere I would be happy to take a look at it.

@XMitja
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XMitja commented Sep 17, 2015

To enable simulator builds you have to specify minimum deployment target in the CPPFLAGS with -mios-version-min or -miphoneos-version-min so something like:
: ${EXTRA_CPPFLAGS:="-DBOOST_AC_USE_PTHREADS -DBOOST_SP_USE_PTHREADS -g -DNDEBUG -std=c++11 -stdlib=libc++ -mios-version-min=6.0"}
should work
reference:
http://www.openradar.me/21724015

@faithfracture
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OMG! Thanks @XMitja!

@amesh90
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amesh90 commented Sep 20, 2015

Many Thanks for your effort, but I've tried to build boost using boost.sh
and I got those errors :

http://pastebin.com/deM1QKZT

and it's the same for building for IOSsimulator and OSX as well

@faithfracture
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@amesh90 It says there's a syntax error in user-config.jam at keyword | (I assume that's a pipe?) The entire user-config.jam is written in the updateBoost() function, and there is no pipe in there, so I don't know where that's coming from. There are some macros that get expanded there, so it might have something to do with your $PATH. Can you paste the entire contents of /Users/arlab/ros_for_ios/boostonios/src/boost_1_58_0/tools/build/src/user-config.jam ?

@amesh90
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amesh90 commented Sep 21, 2015

@faithfracture here is the content of user-config.jam

http://pastebin.com/iFZft5rN

it contains pipe operator |
and I don't know where should I investigate the problem

@faithfracture
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Ok, I see a couple problems:

1 - I've had problems when the path contained a space. Your Xcode app has a space in its name: "Xcode 3.app". I would try renaming this to remove the space (Xcode3.app or Xcode_3.app or something like that).

2 - Are you really using Xcode 3? If so, I don't know how you're getting the iOS 8.1 SDK. Something might be awry with your Xcode installation.

3 - I think the root of the issue is that the command to find your OS X SDK version is not evaluating correctly. (the 3rd 'using darwin' statement) What happens if you run the command

xcodebuild -showsdks | grep macosx | egrep "[[:digit:]]+.[[:digit:]]+" -o | tail -1

directly from a command prompt? It should evaluate to '10.10' or something like that.

If you do not need Boost built for OS X, you can remove that part of the build process.
Try this: http://pastebin.com/Tf6yhQkb

@wtsnz
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wtsnz commented Sep 23, 2015

This is golden - thanks @faithfracture!

Another improvement could be to add bitcode support. Which I believe is as simple as adding -fembed-bitcode to the EXTRA_CPPFLAGS. I will give this a shot and let you know.

@faithfracture
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@wtsnz - Thanks :) I've been wanting to add CLI args for quite a while. I got really really tired of commenting & uncommenting stuff, so I finally made some free time to do it.
Regarding bitcode support, I did try adding that flag, but I got an error about enabling bitcode and having multiple architectures defined at the same time, so the build command will have to be split out individually for each arch I think. I didn't have time to dig into it, so if you get it working let me know and I'll add it.

@mhaylock
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@faithfracture I notice that when I provide --boost-version 1.55.0 the BOOST_SRC printed is still src/boost_1_58_0.

@mhaylock
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Infact after downloading the tarsal it then fails with Aborted: Source tarball missing.

@mhaylock
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@faithfracture I've fixed that bug on my fork (see https://gist.github.com/mhaylock/2889d081525e589c7cae). 1.55.0 still doesn't compile (too old?) but 1.57.0 specified from the command line compiled fine after my fix.

@faithfracture
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Ah, good catch. I'll update this script with that.

Boost 1.55.0 used a different directory structure, so you can't build it with this script without some modification. I think all you need to do is change the lines in updateBoost() from:

mv $BOOST_SRC/tools/build/src/user-config.jam $BOOST_SRC/tools/build/src/user-config.jam-bk
...
cat >> $BOOST_SRC/tools/build/src/user-config.jam <<EOF
...
cat >> $BOOST_SRC/tools/build/src/user-config.jam <<EOF

to

mv $BOOST_SRC/tools/build/v2/user-config.jam $BOOST_SRC/tools/build/src/user-config.jam-bk
...
cat >> $BOOST_SRC/tools/build/v2/user-config.jam <<EOF
...
cat >> $BOOST_SRC/tools/build/v2/user-config.jam <<EOF

(short: change build/src to build/v2)

There might be more things that need changing, but I don't recall for sure. The original version of this script that I uploaded was originally for building Boost 1.55.0, so you might check the revisions. If I remember correctly, there was a problem with building for 64-bit iOS (I don't remember if it was for the simulator or arm64 or both). There was a patch file that we had to download from the Boost developer forum and manually patch the source.

@stephenwspann
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Don't suppose anyone has attempted to do a similar build for tvOS or watchOS? Trying to publish to an AppleTV with the framework generated with this script results in a linker error (ld: in (path)/ios/framework/boost.framework/boost(thread_thread.o), building for tvOS, but linking in object file built for iOS, for architecture arm64)

@stephenwspann
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Here is an alternate script for tvOS if anyone is looking for it:

https://github.com/danoli3/ofxtvOSBoost

@arunrajagopalan
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Hi - Thanks for sharing this script !

I am trying to use http://www.codeproject.com/Articles/692787/Best-fitting-line-circle-and-ellipse for iOS. I modified it to not use program_options.

So the only library it needs is ublas which doesn't need to be compiled. The program compiles and runs great in OS X with stock 1.60.0 even without this script

But with iOS, i get the following error. I am using this script with 1.58.0. I am including the directory ios/prefix/include

Any help would be greatly appreciated

In file included from ./ellipsefit/BestFit.h:17:
In file included from /Users/arunrajagopalan/work/boost_iOS/ios/prefix/include/boost/numeric/ublas/banded.hpp:16:
In file included from /Users/arunrajagopalan/work/boost_iOS/ios/prefix/include/boost/numeric/ublas/matrix.hpp:18:
In file included from /Users/arunrajagopalan/work/boost_iOS/ios/prefix/include/boost/numeric/ublas/vector.hpp:21:
In file included from /Users/arunrajagopalan/work/boost_iOS/ios/prefix/include/boost/numeric/ublas/storage.hpp:25:
In file included from /Users/arunrajagopalan/work/boost_iOS/ios/prefix/include/boost/numeric/ublas/exception.hpp:19:
In file included from /Users/arunrajagopalan/work/boost_iOS/ios/prefix/include/boost/numeric/ublas/detail/config.hpp:299:
/Users/arunrajagopalan/work/boost_iOS/ios/prefix/include/boost/numeric/ublas/fwd.hpp:51:14: error: declaration of anonymous class must be a definition
template
^
/Users/arunrajagopalan/work/boost_iOS/ios/prefix/include/boost/numeric/ublas/fwd.hpp:52:28: error: expected template parameter
class vector_expression;
^
/Users/arunrajagopalan/work/boost_iOS/ios/prefix/include/boost/numeric/ublas/fwd.hpp:52:28: error: expected ',' or '>' in template-parameter-list
/Users/arunrajagopalan/work/boost_iOS/ios/prefix/include/boost/numeric/ublas/fwd.hpp:52:28: warning: declaration does not declare anything [-Wmissing-declarations]
class vector_expression;
^
/Users/arunrajagopalan/work/boost_iOS/ios/prefix/include/boost/numeric/ublas/fwd.hpp:56:14: error: declaration of anonymous class must be a definition
template
^

@arunrajagopalan
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It seems including boost before including any other headers resolved the issue. I don't know why

@maholloway
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This doesn't seem to work when trying to build boost.locale with ICU.

icu install is in /usr/local

bootstraps and builds just fine with "./boostrap --with-icu=/usr/local;./b2 --with-locale -sICU_PATH=/usr/local stage"

using the script I just get the "Boost.Locale needs either iconv or ICU library to be built." error.

Passing "-I/usr/local/include -I/usr/local/include -L/usr/local/lib" to user-config.jam inside the updateBoost function and adding --with-locale -sICU_PATH=/usr/local to the ./b2 commandline in buildBoost function doesn't fix the issue.

Anybody see the issue?

@dmigous
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dmigous commented Apr 27, 2016

vagrant@d64fca3aa1a0:/vagrant/base/boost_1_55_0$ ./bjam -j16 --build-dir=iphone-build --stagedir=iphone-build/stage --prefix=./build-tmp toolset=darwin architecture=arm target-os=iphone macosx-version=iphone-7.1 define=_LITTLE_ENDIAN link=static stage
sh: 1: /usr/bin/sw_vers: not found
link.jam: No such file or directory
/vagrant/base/boost_1_55_0/tools/build/v2/build/feature.jam:493: in validate-value-string from module feature
error: "iphone-7.1" is not a known value of feature <macosx-version>
error: legal values:

getting error: "iphone-7.1" is not a known value of feature <macosx-version> error. Maybe someone can help?

@faithfracture
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Couple things:

  1. What parameters (if any) are you running the script with?
  2. Are you using the correct version of the script? This version of the script doesn't work with versions of boost prior to 1.56.
  3. Do you have the iOS 7.1 SDK installed?
  4. What is the output you get at the very beginning when you run the script?
    It should look something like this:
BUILD_IOS:           YES
BUILD_OSX:           YES
BOOST_VERSION:       1.58.0
IOS_SDK_VERSION:     9.3
MIN_IOS_VERSION:     8.0
OSX_SDK_VERSION:     10.11
MIN_OSX_VERSION:     10.10
OSX_ARCHS:           x86_64 (1)
BOOST_LIBS:          atomic chrono date_time exception filesystem program_options random signals system test thread
BOOST_SRC:           /Users/jordanbondo/Downloads/boostBuild/src/boost_1_58_0
IOSBUILDDIR:         /Users/jordanbondo/Downloads/boostBuild/ios/build
OSXBUILDDIR:         /Users/jordanbondo/Downloads/boostBuild/osx/build
PREFIXDIR:           /Users/jordanbondo/Downloads/boostBuild/ios/prefix
IOSFRAMEWORKDIR:     /Users/jordanbondo/Downloads/boostBuild/ios/framework
OSXFRAMEWORKDIR:     /Users/jordanbondo/Downloads/boostBuild/osx/framework
XCODE_ROOT:          /Applications/Xcode.app/Contents/Developer

@klodha
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klodha commented May 11, 2016

BUILD_IOS:           YES
BUILD_OSX:           YES
BOOST_VERSION:       1.60.0
IOS_SDK_VERSION:     8.4
OSX_SDK_VERSION:     10.10
MIN_IOS_VERSION:     8.0
BOOST_LIBS:          atomic chrono date_time exception filesystem program_options random signals system test thread
BOOST_SRC:           /Users/mgdev2/Desktop/Boost/src/boost_1_60_0
IOSBUILDDIR:         /Users/mgdev2/Desktop/Boost/ios/build
OSXBUILDDIR:         /Users/mgdev2/Desktop/Boost/osx/build
PREFIXDIR:           /Users/mgdev2/Desktop/Boost/ios/prefix
IOSFRAMEWORKDIR:     /Users/mgdev2/Desktop/Boost/ios/framework
OSXFRAMEWORKDIR:     /Users/mgdev2/Desktop/Boost/osx/framework
XCODE_ROOT:          /Applications/Xcode.app/Contents/Developer

I used this script to compile iOS & OSX framework. Everything compiled fine. OS X version works fine, but iOS version crashes in simulator, specially if I use a separate thread for async tcp client.

boost::thread bt(boost::bind(&boost::asio::io_service::run, &io_service)); cause it to crash in
boost::asio::async_read_until(socket_, input_buffer_, '\n', boost::bind(&TCPSocketClient::handle_read, this, _1));. However if I don't use thread and instead call io_service.run() to keep it in main thread itself, it works fine without any crash.

I tried searching for crash and somewhere read that it could be due to wrong compiler argument or different compilers. Any help?

@faithfracture
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I use async_read_until in my own project and I do not have this issue. If it is a bad compiler argument, I don't know what it would be. The settings in this script are exactly the ones I use to build boost for myself. I'd need a lot more information to help troubleshoot this. Sorry.

@EspenNaess
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EspenNaess commented Jul 12, 2016

Seems like I can't build with the option BOOST_LIBS="asio system". I get this message, among others;

error: wrong library name 'asio' in the --with- option.

@blloyd75
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blloyd75 commented Aug 2, 2016

In response to EspenNaess, BOOST_LIBS can't reference header only "libraries", since there isn't a library to create for those. So BOOST_LIBS="asio system" can't figure out what to create for asio, because there is no asio library to create.

@Athenstean
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I'm also trying to compile "locale" for iOS (but with iconv) and the problem seems to be that all of the "detection" modes do not work. If one adds locale to the list of libraries that shall be compiled, runs it and then checks iphone-build/boost/bin.v2/config.log one find's that boost tries to compile has_iconv.cpp (and some other test programs) and fails to compile it NOT because iconv isn't available but BECAUSE something removes the compiler path & name and it tries to execute "-ftemplate-depth-128 ..." (so only the parameters). My guess is it has to do with adding the entries into the user-config.jam but I have spent a couple of hours and couldn't really figure out the syntax... anyone got an idea?

This detection-compilation-problem exists in all other (older) variants of this script that I found...

@faithfracture
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ATTENTION:
I have moved this script to an actual github repository. This will allow you all to create issues, make requests,
etc., without me having to remember to check this gist. It also means I will get emails when issues / questions are created.
It will also make it easier (hopefully) to track versioning.

The latest version there has been updated to build for tvOS (along with some other changes).

The new repository is located here:
https://github.com/faithfracture/Apple-Boost-BuildScript

@Dekwin
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Dekwin commented Jan 16, 2018

thanks a lot!

@blazorin
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Just to help and save other developers time

I've made a repository which contains Boost and OpenSSL built and ready for iOS and macOS architectures.

Includes thread-safe libraries aswell!

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