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//The gist of this script is: we have three states. Bullet selected, explosive selected, and fire selected. | |
//When bullet is selected, we make the 'go to bullet' button do nothing, whereas the other two advance one, and update their current state. | |
//This way, you can continually hit a key, which will advance state, until you hit your current desired state, and it will stop advancing. | |
//We always start on spawn with bullet, so we set bullet blank, as to not change resist type | |
alias +go_to_bullet; | |
alias -go_to_bullet "-reload"; | |
//Since we start on bullet, going to explosive is one use | |
alias +go_to_explosive "bullet_to_explosive"; |