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In the recent WWDC, Apple announced and released the "game porting toolkit", which upon further inspection this is just a modified version of CrossOver's fork of wine which is a "compatibility layer" that allows you to run Windows applications on macOS and Linux.
My solution seems to be deprecated, there are other solution from the comment on this Gist, that actually works. So, please use that instead, it's way much simpler, and it works.
This is a list of the most commonly used and relevant vtubing software. The "best" will always be subjective and depend on your specific requirements. Overall, the information in this list is as accurate as I could figure it out, but there might be errors or some details might become out of date. If you find anything that needs to be corrected, please let me know. You can also note it in a comment.
Additional explanations:
iPhone means that an iPhone is basically required
iFacialMocap support means that tracking data can be received from the iFacialMocap iPhone app
VMC protocol means that the application can send and/or receive tracking data from other VMC protocol capable applications, allowing the combination of multiple tracking methods (e.g. VSeeFace receiving VR tracking from Virtual Motion Capture and iPhone/ARKit face tracking from Waidayo)
Tobii means that the Tobii eye tracker is supported
Comaprison of C and Rust syscalls on startup/shutdown.
Abstract
For some situations, understanding system calls made during processes start-up and shut-down can be valuable. For example, consider a shell-scripts long-running hot loop that runs a very short-running process. Thus it is perhaps reasonable to hypothesise that a difference in system calls during process start-up/shut-down has a non-negligable impact on the run time of said hot-loop.
This write-up looks at how C and Rust programs differ in terms of system-calls for start-up/shutdown. It is not intended as a performance analysis and only looks at one target system.
At the end, we take a quick look at using statically linked libraries by building with # cargo build --target x86_64-unknown-linux-musl --release and removing even more syscalls by removing the main function
State of String: ABI, Performance, Ergonomics, and You!
State of String: ABI, Performance, Ergonomics, and You!
Hello, I’ve been working on implementing, optimizing, and improving String in preparation for ABI stability, and I thought I’d share the current status of String in Swift 5 and some potential directions to go. This is the product of conversations with open source contributors and my colleagues on the Swift standard library team at Apple.
The primary area of focus is stabilizing String’s ABI, but we’d be remiss if we couldn’t also fit in performance and ergonomic improvements. String’s ergonomics in particular is one area where we think the status quo is woefully inadequate, and over half of this email is devoted to that topic. At the end, there’s a section about a community initiative that we hope can help users of String as well as guide future development.
(Note: I’m sending this to swift-dev because much of the contents revolve around implementation concerns. I’ll also cross-reference on swift-evolution and swift-users. See also the [StringManife
I have benefited greatly in my career from the help of others (and implicitly from being a white man). At this point, I would like to find more ways to contribute back to the community. I'm trying an "Office Hours" model where I spend several hours a week advising on any topic I feel competent to help with.
In general, I’m willing to help anyone who could use support in programming or software engineering. My skills are probably best suited to supporting mid-stage career software engineers, who are past the "student" phase but want help developing their skills or career (either by increasing impact or depth). I'm also happy to try my best to help people who are trying to land their first tech job.
Below is a list of areas I feel (somewhat) competent to mentor on, or at least discuss.
alias xcbuild=$(xcode-select -p)/../SharedFrameworks/XCBuild.framework/Versions/A/Support/xcbuild
# THIS DOESNT WORK YET: xcbuild openIDEConsole # … then switch to Xcode ➡️
xcbuild showSpecs
xcbuild build <foo.pif> [—target <target>]
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