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@andymatuschak
andymatuschak / States-v3.md
Last active September 10, 2024 02:15
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

@jder
jder / Downscaling ALAssets
Last active March 20, 2018 06:51
A method for downscaling ALAssets
// For details, see http://mindsea.com/2012/12/18/downscaling-huge-alassets-without-fear-of-sigkill
#import <AssetsLibrary/AssetsLibrary.h>
#import <ImageIO/ImageIO.h>
// Helper methods for thumbnailForAsset:maxPixelSize:
static size_t getAssetBytesCallback(void *info, void *buffer, off_t position, size_t count) {
ALAssetRepresentation *rep = (__bridge id)info;
NSError *error = nil;
@erkie
erkie / UIFont+DahDit
Last active November 27, 2021 22:45
UILabel get CGRect for substring of text
//
// UIFont+DahDit.m
// DahDit
//
// Created by Erik Andersson on 2011-07-28.
// Copyright 2011 Åva gymnasium. All rights reserved.
//
#import "UIFont+DahDit.h"