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August 29, 2015 13:57
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phaser gravity posible problem
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<html> | |
<head> | |
<script src="http://examples.phaser.io/_site/js/phaser.js"></script> | |
<script type="text/javascript"> | |
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); | |
function preload() { | |
} | |
var cursors,_floor,player; | |
function create() { | |
game.physics.startSystem(Phaser.Physics.ARCADE); | |
player=game.add.sprite(90, 50); | |
game.physics.enable(player); | |
_floor=game.add.sprite(90, 200); | |
game.physics.enable(_floor); | |
_floor.body.width=600; | |
_floor.body.heigth=10; | |
_floor.body.immovable = true; | |
_floor.body.allowGravity = false; | |
game.stage.backgroundColor = '#787878'; | |
// if you set the gravity in the create function the player falls really fast | |
// comment this line and see the example work! | |
game.physics.arcade.gravity.y = 100; | |
} | |
function update() { | |
game.physics.arcade.gravity.y = 100; | |
game.physics.arcade.collide(_floor, player); | |
} | |
function render() { | |
game.debug.bodyInfo(player, 32, 320); | |
game.debug.body(player); | |
game.debug.body(_floor); | |
} | |
</script> | |
</head> | |
<body> | |
<div id="phaser-example"></div> | |
</body> | |
</html> |
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