This is an overview of HDR output support on different platforms.
Windows 10 Creators Update added native HDR support to DXGI:
- must be enabled for display in Settings
- requires flip-mode swap chain
To read and write code that contains Georgian and/or Armenian characters, a combination of any preferred typeface with fallback DejaVu Sans Mono can be used.
For example, in VS Code settings.json
:
{
"editor.fontFamily": "'JetBrains Mono', 'DejaVu Sans Mono'"
}
Copy of deleted topic: https://www.reddit.com/r/gamedev/comments/jumvi5/dualsense_haptics_leds_and_more_hid_output_report/ | |
--- | |
outputReport[0] = 0x02; // report type | |
outputReport[1] = 0xff; // flags determiing what changes this packet will perform | |
// 0x01 set the main motors (also requires flag 0x02); setting this by itself will allow rumble to gracefully terminate and then re-enable audio haptics, whereas not setting it will kill the rumble instantly and re-enable audio haptics. | |
// 0x02 set the main motors (also requires flag 0x01; without bit 0x01 motors are allowed to time out without re-enabling audio haptics) | |
// 0x04 set the right trigger motor |
Self-hosting is the practice of locally hosting and managing applications instead of renting from SaaSS providers.
This is a list of Free Software network services and web applications which can be hosted locally. Non-Free software is listed on the Non-Free page.
See Contributing.
<?xml version="1.0"?> | |
<!-- | |
DualSense (DS5) USB HID Report Descriptor | |
Documentation WIP | |
TODO: Extract info from hid-playstation and cross-verify with us. | |
--> |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
Coding practices are a source of a lot of arguments among programmers. Coding standards, to some degree, help us to put certain questions to bed and resolve stylistic debates. No coding standard makes everyone happy. (And even their existence is sure to make some unhappy.) What follows are the standards we put together on the Core team, which have become the general coding standard for all programming teams on new code development. We’ve tried to balance the need for creating a common, recognizable and readable code base with not unduly burdening the programmer with minor code formatting concerns.
#ifndef __MATRIX_INCLUDED__ | |
#define __MATRIX_INCLUDED__ | |
#define IDENTITY_MATRIX float4x4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) | |
float4x4 inverse(float4x4 m) { | |
float n11 = m[0][0], n12 = m[1][0], n13 = m[2][0], n14 = m[3][0]; | |
float n21 = m[0][1], n22 = m[1][1], n23 = m[2][1], n24 = m[3][1]; | |
float n31 = m[0][2], n32 = m[1][2], n33 = m[2][2], n34 = m[3][2]; | |
float n41 = m[0][3], n42 = m[1][3], n43 = m[2][3], n44 = m[3][3]; |
def get_window_id(name): | |
import Xlib.display | |
d = Xlib.display.Display() | |
r = d.screen().root | |
window_ids = r.get_full_property( | |
d.intern_atom('_NET_CLIENT_LIST'), Xlib.X.AnyPropertyType | |
).value |