Last active
August 29, 2015 14:06
-
-
Save elisee/c77098bd168d2b1ceb6e to your computer and use it in GitHub Desktop.
Simple Sprite & TextSprite classes for THREE.js
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
THREE = require 'three' | |
module.exports = class Sprite extends THREE.Mesh | |
constructor: (texture, @frameWidth, @frameHeight, @yOffset = 0) -> | |
@frameWidth ?= texture.image.width | |
@frameHeight ?= texture.image.height | |
geometry = new THREE.PlaneGeometry @frameWidth, @frameHeight | |
material = new THREE.MeshBasicMaterial map: texture, alphaTest: 0.1, side: THREE.DoubleSide | |
THREE.Mesh.call @, geometry, material | |
@setFrame 0 | |
setFrame: (frame) -> | |
uvs = @geometry.faceVertexUvs[0] | |
frameX = frame % (@material.map.image.width / @frameWidth) | |
frameY = Math.floor(frame / (@material.map.image.width / @frameWidth)) | |
left = ( frameX * @frameWidth) / @material.map.image.width | |
right = ((frameX+1) * @frameWidth) / @material.map.image.width | |
top = ( @material.map.image.height - @yOffset - frameY * @frameHeight) / @material.map.image.height | |
bottom = ( @material.map.image.height - @yOffset - (frameY+1) * @frameHeight) / @material.map.image.height | |
# bottom left | |
uvs[0][0].set left, bottom | |
# top right | |
uvs[1][1].set right, top | |
# top left | |
uvs[0][1].set left, top | |
uvs[1][0].set left, top | |
# bottom right | |
uvs[0][2].set right, bottom | |
uvs[1][2].set right, bottom | |
@geometry.uvsNeedUpdate = true | |
return |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sprite = require './Sprite' | |
THREE = require 'three' | |
module.exports = class TextSprite extends Sprite | |
constructor: (text, options) -> | |
text ?= '' | |
options ?= {} | |
options.width ?= 200 | |
options.height ?= 30 | |
options.textAlign ?= 'center' | |
canvas = document.createElement 'canvas' | |
canvas.width = options.width | |
canvas.height = options.height | |
@ctx = canvas.getContext '2d' | |
@ctx.fillStyle = 'rgba(100, 100, 100, 0.8)' | |
@ctx.textAlign = options.textAlign | |
@ctx.textBaseline = 'middle' | |
@ctx.font = "#{options.fontWeight ? ''} #{options.fontSize ? 20}px Arial" | |
@texture = new THREE.Texture canvas | |
@setText text | |
super @texture | |
@material.transparent = true | |
setText: (text) -> | |
@ctx.clearRect 0, 0, @ctx.canvas.width, @ctx.canvas.height | |
text ?= '' | |
switch @ctx.textAlign | |
when 'left' then @ctx.fillText text, 0, @ctx.canvas.height / 2 | |
when 'center' then @ctx.fillText text, @ctx.canvas.width / 2, @ctx.canvas.height / 2 | |
when 'right' then @ctx.fillText text, @ctx.canvas.width, @ctx.canvas.height / 2 | |
@texture.needsUpdate = true | |
return |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment