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Visualize all unique Roblox Studio style guide colors
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-- Visualize all unique Roblox Studio style guide colors | |
-- The color-modifier pairs associated with each color is listed under the color's Part | |
-- List of colors: https://developer.roblox.com/en-us/api-reference/enum/StudioStyleGuideColor | |
-- PASTE INTO THE COMMAND BAR | |
local Themes = settings().Studio:GetAvailableThemes() | |
local StudioStyleGuideColors = Enum.StudioStyleGuideColor:GetEnumItems() | |
local StudioStyleGuideModifiers = Enum.StudioStyleGuideModifier:GetEnumItems() | |
local PART_LENGTH = 4 | |
local COLOR_OFFSET = 8 | |
local THEME_OFFSET = COLOR_OFFSET * 2 | |
local TEXT_SIZE = 16 | |
local BILLBOARD_MAX_DISTANCE = 50 | |
local DEC_TO_HEX_DIGITS = {[0] = "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F"} | |
local function DecToHex(x) | |
local quotient = x / 16 | |
return DEC_TO_HEX_DIGITS[math.floor(quotient)] .. DEC_TO_HEX_DIGITS[math.floor(16 * (quotient % 1))] | |
end | |
local UniqueColors = {} | |
local UniqueColorsSorted = {} | |
for _, theme in ipairs(Themes) do | |
local themeColors = {} | |
local themeColorsArray = {} | |
UniqueColors[theme] = themeColors | |
UniqueColorsSorted[theme] = themeColorsArray | |
for _, color in ipairs(StudioStyleGuideColors) do | |
for _, modifier in ipairs(StudioStyleGuideModifiers) do | |
local themeColor = theme:GetColor(color, modifier) | |
local themeVector = Vector3.new( | |
math.floor(themeColor.R * 255), | |
math.floor(themeColor.G * 255), | |
math.floor(themeColor.B * 255)) | |
local name = color.Name .. "." .. modifier.Name | |
if themeColors[themeVector] then | |
table.insert(themeColors[themeVector], name) | |
else | |
themeColors[themeVector] = {name} | |
table.insert(themeColorsArray, themeVector) | |
end | |
end | |
end | |
table.sort(themeColorsArray, function(a, b) | |
-- sorting method #3 in the top reply of https://stackoverflow.com/questions/3014402/ | |
local v = Vector3.new(math.sqrt(0.299), math.sqrt(0.587), math.sqrt(0.114)) | |
return (v * a).Magnitude > (v * b).Magnitude | |
end) | |
end | |
local x = 1 | |
for theme, themeColors in pairs(UniqueColorsSorted) do | |
for z, themeColor in ipairs(themeColors) do | |
local cframe = CFrame.new( | |
(x - 1) * THEME_OFFSET, | |
PART_LENGTH / 2, | |
(z - 1) * COLOR_OFFSET | |
) | |
local r, g, b = themeColor.X, themeColor.Y, themeColor.Z | |
local hex = "#" .. DecToHex(r) .. DecToHex(g) .. DecToHex(b) | |
local part = Instance.new("Part") | |
part.Anchored = true | |
part.BottomSurface = Enum.SurfaceType.Smooth | |
part.CFrame = cframe | |
part.Color = Color3.fromRGB(r, g, b) | |
part.Name = theme.Name .. hex | |
part.Size = Vector3.new(1, 1, 1) * PART_LENGTH | |
part.TopSurface = Enum.SurfaceType.Smooth | |
for _, colorModifierPair in ipairs(UniqueColors[theme][themeColor]) do | |
local stringValue = Instance.new("StringValue") | |
stringValue.Name = colorModifierPair | |
stringValue.Parent = part | |
end | |
local billboardGui = Instance.new("BillboardGui") | |
billboardGui.Adornee = part | |
billboardGui.AlwaysOnTop = true | |
billboardGui.ClipsDescendants = false | |
billboardGui.MaxDistance = BILLBOARD_MAX_DISTANCE | |
billboardGui.Size = UDim2.fromScale(4, 2) | |
billboardGui.StudsOffsetWorldSpace = Vector3.new(0, 4, 0) | |
billboardGui.Parent = part | |
local textLabel = Instance.new("TextLabel") | |
textLabel.BackgroundTransparency = 1 | |
textLabel.Font = Enum.Font.GothamBold | |
textLabel.Size = UDim2.fromScale(1, 1) | |
textLabel.Text = string.format("%s, %s, %s\n%s", r, g, b, hex) | |
textLabel.TextColor3 = Color3.new(1, 1, 1) | |
textLabel.TextSize = TEXT_SIZE | |
textLabel.TextStrokeColor3 = Color3.new() | |
textLabel.TextStrokeTransparency = 0 | |
textLabel.Parent = billboardGui | |
part.Parent = workspace | |
end | |
x += 1 | |
end | |
game:GetService("ChangeHistoryService"):SetWaypoint("ShowStudioColors") |
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