many steps taken from this tutorial
wifi-menu
(way easier than using wpa_supplicant
)
Shader "KSP/Bumped Specular Soot" | |
{ | |
Properties | |
{ | |
[Header(Texture Maps)] | |
_MainTex("_MainTex (RGB spec(A))", 2D) = "gray" {} | |
_Soot1("_Soot1", 2D) = "gray" {} | |
_Soot2("_Soot2", 2D) = "gray" {} | |
_Alpha1 ("_Alpha1", Range (0, 1)) = 0 | |
_Alpha2 ("_Alpha2", Range (0, 1)) = 0 |
[LOG 15:58:02.620] Collision ignored between 0 and 0: False | |
[LOG 15:58:02.620] Collision ignored between 1 and 0: False | |
[LOG 15:58:02.621] Collision ignored between 1 and 1: False | |
[LOG 15:58:02.621] Collision ignored between 2 and 0: False | |
[LOG 15:58:02.621] Collision ignored between 2 and 1: False | |
[LOG 15:58:02.621] Collision ignored between 2 and 2: False | |
[LOG 15:58:02.621] Collision ignored between 3 and 0: False | |
[LOG 15:58:02.622] Collision ignored between 3 and 1: False | |
[LOG 15:58:02.622] Collision ignored between 3 and 2: False | |
[LOG 15:58:02.622] Collision ignored between 3 and 3: False |
Process: Mastonaut [59090] | |
Path: /Applications/Mastonaut.app/Contents/MacOS/Mastonaut | |
Identifier: app.mastonaut.mac | |
Version: 1.3.3 (116) | |
App Item ID: 1450757574 | |
App External ID: 835410332 | |
Code Type: X86-64 (Native) | |
Parent Process: ??? [1] | |
Responsible: Mastonaut [59090] | |
User ID: 501 |
<Shutesie> How fast would I have to spin a spaghetti noddle (indestructible one) above my head in order to hit all the rain falling towards me | |
<Cineboxandrew> hmm. rain falls at 10m/s and has a max diameter of 4mm, spaghetti is nominally 30cm long and 2mm thick, which means that the end of the noodle needs to pass through a given point at least (4mm+2mm)/10m/s= 0.6ms. | |
so you need to spin the noodle at at least 1.66khz | |
<CobaltWolf> what the fuck | |
<Katten> Hmm, as a skydiver I fall 50m/s. I have the same density as water, but a droplet is an optimized aerodynamic shape. I would guess it would have abotu the same or faster speed as me? | |
<Cineboxandrew> for a tip speed of 3.14km/s, or about mach 9 | |
<Katten> Is that gonna have any ramifications for the air in the room? :smiley: | |
<Shutesie> What kind of energy is stored in a piece of spaghetti going mach 9 | |
<Cineboxandrew> yes you and any rain nearby will be instantly vaporized. uh, for some reason I cant find the mass of a spaghetti noodle. brb getting a scale. one co |
qrc:/qml/AccountSummary.qml:9:5: QML RowLayout: Detected anchors on an item that is managed by a layout. This is undefined behavior; use Layout.alignment instead. | |
qrc:/qml/AccountSummary.qml:60:5: QML RowLayout: Detected anchors on an item that is managed by a layout. This is undefined behavior; use Layout.alignment instead. | |
qrc:/qml/AccountSummary.qml:9:5: QML RowLayout: Detected anchors on an item that is managed by a layout. This is undefined behavior; use Layout.alignment instead. | |
qrc:/qml/AccountSummary.qml:60:5: QML RowLayout: Detected anchors on an item that is managed by a layout. This is undefined behavior; use Layout.alignment instead. | |
qrc:/qml/MessageView.qml:302:21: QML RowLayout: Detected anchors on an item that is managed by a layout. This is undefined behavior; use Layout.alignment instead. | |
qrc:/qml/MessageView.qml:281:17: QML RowLayout: Detected anchors on an item that is managed by a layout. This is undefined behavior; use Layout.alignment instead. | |
qrc:/qml/MessageView.qml:212:17: QML Label: |
Error registering app: Post cybre.space/api/v1/apps: unsupported protocol scheme "" |
using UnityEditor; | |
using UnityEngine; | |
public class NoDXT : AssetPostprocessor | |
{ | |
void OnPreprocessTexture() { | |
var importer = (TextureImporter)assetImporter; | |
importer.textureCompression = TextureImporterCompression.Uncompressed; | |
} | |
} |
#!/bin/bash | |
mkdir -p /tmp/dds > /dev/null | |
tool="nvcompress" | |
for file in "$@" | |
do | |
echo "$file" | |
dirname=$(dirname "$file") | |
basename=$(basename "$file") |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
namespace MeshTools | |
{ | |
public class MeshPostProcessor : AssetPostprocessor | |
{ |
many steps taken from this tutorial
wifi-menu
(way easier than using wpa_supplicant
)