Goals:
- Trying to fit as many characters as possible on the default layer
- its easier for me to remember logical functions than characters
- this also makes it easier to use the two US ISO keysets I had on hand
- A number pad instead of a number row
// This is Dale's layout file for the Planck | |
// Goals: | |
// Trying to fit as many characters as possible on the default layer | |
// its easier for me to remember logical functions than characters | |
// this also makes it easier to use the two US ISO keysets I had on hand | |
// A number pad instead of a number row | |
#include "planck.h" | |
#include "action_layer.h" | |
#ifdef AUDIO_ENABLE | |
#include "audio.h" | |
#endif | |
#include "eeconfig.h" | |
extern keymap_config_t keymap_config; | |
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |
// entirely and just use numbers. | |
#define _QWERTY 0 | |
#define _GAME 1 | |
#define _LOWER 3 | |
#define _RAISE 4 | |
#define _ADJUST 16 | |
enum planck_keycodes { | |
QWERTY = SAFE_RANGE, | |
GAME, | |
LOWER, | |
RAISE, | |
BACKLIT, | |
}; | |
// Fillers to make layering more clear | |
#define _______ KC_TRNS | |
#define XXXXXXX KC_NO | |
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |
/* Qwerty | |
* ,-----------------------------------------------------------------------------------. | |
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | Tab | A | S | D | F | G | H | J | K | L | ; | ' | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | Ctrl | GUI | \ | Alt | Lower| Space |Raise | [ | - | = | ] | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_QWERTY] = { | |
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, | |
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, | |
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) }, | |
{KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LBRC, KC_MINS, KC_EQL, KC_RBRC} | |
}, | |
/* Game | |
* ,-----------------------------------------------------------------------------------. | |
* | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* |Shift | A | S | D | F | G | H | J | K | L | ; | ' | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right| | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_GAME] = { | |
{ KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, | |
{KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, | |
{KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) }, | |
{KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} | |
}, | |
/* Lower | |
* ,-----------------------------------------------------------------------------------. | |
* | Del | F1 | F2 | F3 | F4 | T | KP_7 | KP_8 | KP_9 | ( | ) | Bksp | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | Tab | F5 | F6 | F7 | F8 | G | KP_4 | KP_5 | KP_6 | $ | : | % | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | NumLk| F9 | F10 | F11 | F12 | B | KP_1 | KP_2 | KP_3 | . | / |Enter | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | Esc | | | | | 0 | | | | KP_+ | | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_LOWER] = { | |
{ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_T, KC_P7, KC_P8, KC_P9, KC_LPRN, KC_RPRN, KC_BSPC}, | |
{ KC_TAB, KC_F5, KC_F6, KC_F7, KC_F8, KC_G, KC_P4, KC_P5, KC_P6, KC_DLR, KC_COLN, KC_PERC}, | |
{KC_NLCK, KC_F9, KC_F10, KC_F11, KC_F12, KC_B, KC_P1, KC_P2, KC_P3 , KC_DOT, KC_SLASH, _______}, | |
{KC_ESC, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______, KC_PPLS, _______} | |
}, | |
/* Raise | |
* ,-----------------------------------------------------------------------------------. | |
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | Del | |RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | | | M-L | M-Dn | M-R | ACC0 | ACC1 | ACC2 | | | \ | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | | App? | | | | Ins | | Home | PGDN | PGUP | End | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_RAISE] = { | |
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL}, | |
{ KC_DEL, _______, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV}, | |
{_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, KC_BSLASH, _______}, | |
{_______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END} | |
}, | |
/* Adjust (Lower + Raise) | |
* ,-----------------------------------------------------------------------------------. | |
* | C-A-I|Qwerty| | |Reset | | | | | | |C-A-D | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_ADJUST] = { | |
{LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, _______, _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL))}, | |
{_______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______}, | |
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______}, | |
{BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP} | |
} | |
}; | |
#ifdef AUDIO_ENABLE | |
float tone_startup[][2] = SONG(STARTUP_SOUND); | |
float tone_qwerty[][2] = SONG(QWERTY_SOUND); | |
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); | |
float tone_goodbye[][2] = SONG(GOODBYE_SOUND); | |
#endif | |
void persistant_default_layer_set(uint16_t default_layer) { | |
eeconfig_update_default_layer(default_layer); | |
default_layer_set(default_layer); | |
} | |
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |
switch (keycode) { | |
case QWERTY: | |
if (record->event.pressed) { | |
#ifdef AUDIO_ENABLE | |
PLAY_NOTE_ARRAY(tone_qwerty, false, 0); | |
#endif | |
persistant_default_layer_set(1UL<<_QWERTY); | |
} | |
return false; | |
break; | |
case GAME: | |
if (record->event.pressed) { | |
#ifdef AUDIO_ENABLE | |
PLAY_NOTE_ARRAY(music_scale, false, 0); | |
#endif | |
persistant_default_layer_set(1UL<<_GAME); | |
} | |
return false; | |
break; | |
case LOWER: | |
if (record->event.pressed) { | |
layer_on(_LOWER); | |
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |
} else { | |
layer_off(_LOWER); | |
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |
} | |
return false; | |
break; | |
case RAISE: | |
if (record->event.pressed) { | |
layer_on(_RAISE); | |
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |
} else { | |
layer_off(_RAISE); | |
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |
} | |
return false; | |
break; | |
case BACKLIT: | |
if (record->event.pressed) { | |
register_code(KC_RSFT); | |
#ifdef BACKLIGHT_ENABLE | |
backlight_step(); | |
#endif | |
} else { | |
unregister_code(KC_RSFT); | |
} | |
return false; | |
break; | |
} | |
return true; | |
} | |
void matrix_init_user(void) { | |
#ifdef AUDIO_ENABLE | |
startup_user(); | |
#endif | |
} | |
#ifdef AUDIO_ENABLE | |
void startup_user() | |
{ | |
_delay_ms(20); // gets rid of tick | |
PLAY_NOTE_ARRAY(tone_startup, false, 0); | |
} | |
void shutdown_user() | |
{ | |
PLAY_NOTE_ARRAY(tone_goodbye, false, 0); | |
_delay_ms(150); | |
stop_all_notes(); | |
} | |
void music_on_user(void) | |
{ | |
music_scale_user(); | |
} | |
void music_scale_user(void) | |
{ | |
PLAY_NOTE_ARRAY(music_scale, false, 0); | |
} | |
#endif |