Created
December 5, 2021 22:30
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Barebone snake game
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import pygame | |
import random | |
WIDTH, HEIGHT = 80, 40 | |
SCALE = 10 | |
display = pygame.display.set_mode((SCALE * WIDTH, SCALE * HEIGHT)) | |
clock = pygame.time.Clock() | |
snake_body = [(40, 20), (39, 20), (38, 20)] | |
snake_direction = (1, 0) | |
snake_length = 3 | |
food = (random.randrange(WIDTH), random.randrange(HEIGHT)) | |
running = True | |
while running: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
running = False | |
elif event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_UP: | |
snake_direction = (0, -1) | |
elif event.key == pygame.K_DOWN: | |
snake_direction = (0, 1) | |
elif event.key == pygame.K_LEFT: | |
snake_direction = (-1, 0) | |
elif event.key == pygame.K_RIGHT: | |
snake_direction = (1, 0) | |
display.fill("white") | |
pygame.draw.rect(display, "green", (SCALE * food[0], SCALE * food[1], SCALE, SCALE)) | |
for x, y in snake_body: | |
pygame.draw.rect(display, "red", (SCALE * x, SCALE * y, SCALE, SCALE)) | |
if food == (x, y): | |
snake_length += 1 | |
food = (random.randrange(WIDTH), random.randrange(HEIGHT)) | |
if x not in range(WIDTH) or y not in range(HEIGHT): | |
print("Snake crashed against the wall") | |
running = False | |
if snake_body.count((x, y)) > 1: | |
print("Snake eats self") | |
running = False | |
# move snake | |
snake_body[0:0] = [ | |
(snake_body[0][0] + snake_direction[0], snake_body[0][1] + snake_direction[1]) | |
] | |
while len(snake_body) > snake_length: | |
snake_body.pop() | |
# update window | |
pygame.display.flip() | |
clock.tick(15) | |
pygame.quit() |
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