Created
June 10, 2022 07:01
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var inputs: string[] = readline().split(' '); | |
const width: number = parseInt(inputs[0]); | |
const height: number = parseInt(inputs[1]); | |
const playercount: number = parseInt(inputs[2]); | |
const foodcount: number = parseInt(inputs[3]); | |
const myid: number = parseInt(inputs[4]); | |
type Position = { | |
x: number, | |
y: number, | |
}; | |
function sliceIntoChunks(arr, chunkSize) { | |
const res = []; | |
for (let i = 0; i < arr.length; i += chunkSize) { | |
const chunk = arr.slice(i, i + chunkSize); | |
res.push(chunk); | |
} | |
return res; | |
} | |
const legalDirections = ['N', 'S', 'W', 'E'] as const; | |
type LegalDirection = typeof legalDirections[number]; | |
let prevMove: LegalDirection; | |
const calcDistance = (p1: Position, p2: Position) => { | |
var a = p1.x - p2.x; | |
var b = p1.y - p2.y; | |
return Math.abs(Math.sqrt( a*a + b*b )); | |
} | |
const getOppositeDirection = (dir: LegalDirection): LegalDirection => { | |
switch(dir) { | |
case 'N': | |
return 'S' | |
case 'S': | |
return 'N' | |
case 'W': | |
return 'E' | |
case 'E': | |
return 'W' | |
default: | |
return null | |
} | |
} | |
const getNextPos = (currPos: Position, dir: LegalDirection): Position => { | |
switch(dir) { | |
case 'N': | |
return { x: currPos.x, y: currPos.y - 1 } | |
case 'S': | |
return { x: currPos.x, y: currPos.y + 1 } | |
case 'W': | |
return { x: currPos.x - 1, y: currPos.y } | |
case 'E': | |
return { x: currPos.x + 1, y: currPos.y } | |
} | |
} | |
const isOutsideBoundary = (p: Position) => { | |
return p.x < 0 || p.x >= width || p.y < 0 || p.y >= height | |
} | |
const isColliding = (p: Position, mySnake: Position[], otherSnakes: Position[][]): boolean => { | |
const allCoordinates = otherSnakes.flat().concat(mySnake); | |
return allCoordinates.find(c => c.x === p.x && c.y === p.y) !== undefined; | |
} | |
const containsPoint = (p: Position, positions: Position[]) => { | |
return positions.find(pos => pos.x === p.x && pos.y === p.y) | |
} | |
const isWithinItself = (p: Position, mySnake: Position[]) => { | |
return containsPoint(getNextPos(p, 'N'), mySnake) && | |
containsPoint(getNextPos(p, 'S'), mySnake) && | |
containsPoint(getNextPos(p, 'E'), mySnake) && | |
containsPoint(getNextPos(p, 'W'), mySnake); | |
} | |
// game loop | |
while (true) { | |
let mySnake: Position[]; | |
let myScore: number; | |
const otherSnakes: Position[][] = []; | |
const aliveplayers: number = parseInt(readline()); | |
for (let i = 0; i < aliveplayers; i++) { | |
var inputs: string[] = readline().split(' '); | |
const id: number = parseInt(inputs[0]); | |
var isMe = id === myid; | |
const score: number = parseInt(inputs[1]); | |
const size: number = parseInt(inputs[2]); | |
const snake: string = inputs[3]; | |
var splitSnake = snake.split(','); | |
var snakePositions: Position[] = []; | |
while(splitSnake.length > 0) { | |
var pos = splitSnake.splice(0, 2); | |
snakePositions.push({ | |
x: parseInt(pos[0]), | |
y: parseInt(pos[1]) | |
}) | |
} | |
if (isMe) { | |
myScore = score; | |
mySnake = snakePositions; | |
} else { | |
otherSnakes.push(snakePositions) | |
} | |
} | |
const myHead = mySnake[0]; | |
console.error(`myHead x: ${myHead.x}, myHead y: ${myHead.y}`); | |
const foods: Position[] = []; | |
for (let i = 0; i < foodcount; i++) { | |
var inputs: string[] = readline().split(' '); | |
const x: number = parseInt(inputs[0]); | |
const y: number = parseInt(inputs[1]); | |
foods.push({x, y}); | |
} | |
let minDistance = 99999; | |
let closestFood: Position; | |
foods.forEach(f => { | |
var dist = calcDistance(myHead, f); | |
if (dist < minDistance) { | |
minDistance = dist; | |
closestFood = f; | |
} | |
}); | |
console.error(`closestFood! ${closestFood.x},${closestFood.y}. distance ${minDistance}`) | |
var dirsAndDistances = legalDirections | |
.filter(d => d !== getOppositeDirection(prevMove)) | |
.map(dir => { | |
var nextPos = getNextPos(myHead, dir); | |
var nextDistance = calcDistance(nextPos, closestFood); | |
console.error(`dir: ${dir}, nextPos: ${nextPos.x},${nextPos.y}, dist: ${nextDistance}`) | |
return { | |
dir, | |
nextPos, | |
nextDistance, | |
} | |
}) | |
.filter(x => !isOutsideBoundary(x.nextPos)) | |
.filter(x => !isColliding(x.nextPos, mySnake, otherSnakes)) | |
.filter(x => !isWithinItself(x.nextPos, mySnake)) | |
.sort((a, b) => { | |
if (a.nextDistance < b.nextDistance) { | |
return -1 | |
} | |
if (a.nextDistance > b.nextDistance) { | |
return 1 | |
} | |
return 0 | |
}); | |
console.error(`prevMove: ${prevMove}`) | |
var prevMoveDir = dirsAndDistances.find(d => d.dir == prevMove); | |
if (prevMoveDir !== undefined && prevMoveDir.nextDistance < minDistance) { | |
console.log(prevMoveDir.dir) | |
} | |
else { | |
var dirToGo = dirsAndDistances[0] | |
console.error(`DirToGo: ${dirToGo.dir}`) | |
prevMove = dirToGo.dir; | |
console.log(dirToGo.dir); | |
} | |
} |
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