Created
October 29, 2012 17:49
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Animatable Sprite for Futile
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class AnimatableSprite : FSprite { | |
private string _file; | |
private int _currentIndex; | |
private int _maxFrames; | |
private Animation _currentAnimation; | |
private float _passedTime = 0.0f; | |
private FAtlasElement _defaultFrame; | |
private IDictionary<string, Animation> animations = new Dictionary<string, Animation>(); | |
public AnimatableSprite(string defaultFrame, string animationsFile): | |
base(defaultFrame) | |
{ | |
_defaultFrame = Futile.atlasManager.GetElementWithName(defaultFrame); | |
_file = animationsFile; | |
LoadAnimations(); | |
} | |
private void LoadAnimations() | |
{ | |
TextAsset animationsFile = (TextAsset)Resources.Load(_file, typeof(TextAsset)); | |
Dictionary<string, object> anims = animationsFile.text.dictionaryFromJson(); | |
foreach(KeyValuePair<string, object> anim in anims) | |
{ | |
float duration = 1.0f; | |
string name = anim.Key; | |
Animation newAnim = new Animation(name); | |
Dictionary<string, object> animInfo = (Dictionary<string, object>)anim.Value; | |
if(animInfo.ContainsKey("duration")) | |
{ | |
duration = float.Parse(animInfo["duration"].ToString()); | |
} | |
List<object> frames = (List<object>)animInfo["frames"]; | |
if(frames[0].GetType() == typeof(string)) | |
{ | |
foreach(string elementName in frames) | |
{ | |
var animationFrame = new AnimationFrame(){ | |
Duration = duration, | |
Element = Futile.atlasManager.GetElementWithName(elementName) | |
}; | |
newAnim.Frames.Add(animationFrame); | |
} | |
} | |
else | |
{ | |
foreach(IDictionary<string, object> frame in frames) | |
{ | |
var animationFrame = new AnimationFrame(){ | |
Duration = float.Parse(frame["duration"].ToString()), | |
Element = Futile.atlasManager.GetElementWithName(frame["element"].ToString()) | |
}; | |
newAnim.Frames.Add(animationFrame); | |
} | |
} | |
animations.Add(name, newAnim); | |
} | |
} | |
public void RunAnimation(string animation) | |
{ | |
_currentAnimation = animations[animation]; | |
_maxFrames = _currentAnimation.Frames.Count; | |
_currentIndex = 0; | |
} | |
public void StopAnimation() | |
{ | |
_currentAnimation = null; | |
element = _defaultFrame; | |
} | |
public void Update() | |
{ | |
if(_currentAnimation == null) | |
return; | |
_passedTime += Time.deltaTime; | |
if(_passedTime > _currentAnimation.Frames[_currentIndex].Duration) | |
{ | |
element = _currentAnimation.Frames[_currentIndex].Element; | |
_currentIndex++; | |
if(_currentIndex >= _maxFrames) | |
_currentIndex = 0; | |
_passedTime = 0.0f; | |
} | |
} | |
public int AnimationCount { | |
get { return animations.Count; } | |
} | |
} |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Animation | |
{ | |
public IList<AnimationFrame> Frames { get;set;} | |
public string Name { get; set; } | |
public Animation(string name) | |
{ | |
Name = name; | |
Frames = new List<AnimationFrame>(); | |
} | |
} | |
public class AnimationFrame | |
{ | |
public float Duration { get; set; } | |
public FAtlasElement Element { get; set; } | |
} |
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{ | |
"flying" : { | |
"duration": 0.05, | |
"frames": [ | |
"laserbeam_1.png", | |
"laserbeam_2.png", | |
"laserbeam_3.png", | |
"laserbeam_4.png", | |
"laserbeam_5.png", | |
"laserbeam_6.png" | |
] | |
} | |
} |
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Add in AnimatableSprite.cs
override public void HandleAddedToStage()
{
Futile.instance.SignalUpdate += Update;
base.HandleAddedToStage();
}
override public void HandleRemovedFromStage()
{
Futile.instance.SignalUpdate -= Update;
base.HandleRemovedFromStage();
}