Photo by Charles Deluvio 🇵🇭🇨🇦 on Unsplash https://unsplash.com/photos/zqhe4qjVTJI
Tried to replicate the depth effect of https://www.epicurrence.com/ made by https://twitter.com/AriBenoist
A Pen by Robin Delaporte on CodePen.
// Derived from Unity built-in shader source. | |
// https://raw.githubusercontent.com/chsxf/unity-built-in-shaders/0c7940740e75340009bbed453e2b198e294e4bab/Shaders/DefaultResourcesExtra/Skybox-Panoramic.shader | |
Shader "Skybox/Dual Panoramic" { | |
Properties{ | |
_Tint1("Tint Color 1", Color) = (.5, .5, .5, .5) | |
_Tint2("Tint Color 2", Color) = (.5, .5, .5, .5) | |
[Gamma] _Exposure1("Exposure 1", Range(0, 8)) = 1.0 | |
[Gamma] _Exposure2("Exposure 2", Range(0, 8)) = 1.0 | |
_Rotation1("Rotation1", Range(0, 360)) = 0 |
Photo by Charles Deluvio 🇵🇭🇨🇦 on Unsplash https://unsplash.com/photos/zqhe4qjVTJI
Tried to replicate the depth effect of https://www.epicurrence.com/ made by https://twitter.com/AriBenoist
A Pen by Robin Delaporte on CodePen.
/** -- | |
** Copyright (C) 2019 by Josh van den Heever | |
** | |
** Permission is hereby granted, free of charge, to any person obtaining a copy of | |
** this software and associated documentation files (the "Software"), to deal in | |
** the Software without restriction, including without limitation the rights to | |
** use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies | |
** of the Software, and to permit persons to whom the Software is furnished to | |
** do so, subject to the following conditions: | |
** |
gatsby-config.js
onPreBootstrap
if it is implemented in any plugins, for example gatsby-plugin-typography. Receives handy [apiCallArgs](https://github.com/gatsbyjs/gatsby/blob/ffd8b2d691c9import com.datatheorem.android.trustkit.TrustKit; | |
import com.datatheorem.android.trustkit.config.PublicKeyPin; | |
import javax.inject.Inject; | |
import okhttp3.CertificatePinner; | |
import okhttp3.OkHttpClient; | |
public class OkHttpCertPin { | |
private final TrustKit mTrustKit; |
// | |
// GIF2MP4.swift | |
// | |
// Created by PowHu Yang on 2020/4/24. | |
// Copyright © 2020 PowHu Yang. All rights reserved. | |
// | |
/* How to use | |
let data = try! Data(contentsOf: Bundle.main.url(forResource: "gif", withExtension: "gif")!) | |
let tempUrl = URL(fileURLWithPath: NSTemporaryDirectory()).appendingPathComponent("temp.mp4") |
using UnityEngine; | |
using UnityEngine.UI; | |
using UnityEngine.EventSystems; | |
using System.Collections; | |
using System.Collections.Generic; | |
[RequireComponent(typeof(Image))] | |
[RequireComponent(typeof(Mask))] | |
[RequireComponent(typeof(ScrollRect))] | |
public class ScrollSnapRect : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler { |
This gist outlines the change in the depth and breadth of the tasks and responsibilities of a software engineer as she continuously improves herself.
I created this to supplement a discussion in an internal slack group; then I though the rest of the world might benefit from this too.
Contributions are always welcome.
#!/bin/bash | |
killall Xcode | |
xcrun -k | |
xcodebuild -alltargets clean | |
rm -rf "$(getconf DARWIN_USER_CACHE_DIR)/org.llvm.clang/ModuleCache" | |
rm -rf "$(getconf DARWIN_USER_CACHE_DIR)/org.llvm.clang.$(whoami)/ModuleCache" | |
rm -rf ~/Library/Developer/Xcode/DerivedData/* | |
rm -rf ~/Library/Caches/com.apple.dt.Xcode/* | |
open /Applications/Xcode.app |