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sjvnnings / better_jumping_character_example.gd
Last active August 31, 2024 09:39
An easy to work with jump in Godot
extends KinematicBody2D
export var move_speed = 200.0
var velocity := Vector2.ZERO
export var jump_height : float
export var jump_time_to_peak : float
export var jump_time_to_descent : float