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#include <netdb.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
#include <errno.h> | |
#define CANARY "in_the_coal_mine" | |
struct { | |
char buffer[1024]; |
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<html lang="en"> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | |
<style> | |
body { | |
margin: 0px; | |
overflow: hidden; | |
} |
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; ___ _ __ ___ __ ___ | |
; / __|_ _ __ _| |_____ / /| __|/ \_ ) | |
; \__ \ ' \/ _` | / / -_) _ \__ \ () / / | |
; |___/_||_\__,_|_\_\___\___/___/\__/___| | |
; An annotated version of the snake example from Nick Morgan's 6502 assembly tutorial | |
; on http://skilldrick.github.io/easy6502/ that I created as an exercise for myself | |
; to learn a little bit about assembly. I **think** I understood everything, but I may | |
; also be completely wrong :-) |
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(function() { | |
var SCREEN_WIDTH = window.innerWidth, | |
SCREEN_HEIGHT = window.innerHeight, | |
canvas = document.getElementById('canvas'), | |
context = canvas.getContext('2d'), | |
res = 48, | |
rad = Math.PI / 180, | |
aa = ab = ac = ad = 0, | |
cr = cg = cb = 128, // COLOR |