A yeetifier for C/C++ code.
- Select a C++ file:
// main.cpp
#include<iostream>
THUG2 LZSS compression scheme (as used by the *.prx files) | |
Documented by GreaseMonkey in 2017 | |
Document version V1 | |
I release this document into the public domain. | |
AWWW YEAAAAH! Datz RIGHT b0!Z! We got a ... yeah whatever I'm not doing the | |
ASCII art required for that kind of introduction. | |
Well, they could've packed it a bit better, but hey, it took 50 minutes to | |
crack so I'm not complaining, and it is at least a decent compression scheme. |
Use: for testing against email regex | |
ref: http://codefool.tumblr.com/post/15288874550/list-of-valid-and-invalid-email-addresses | |
List of Valid Email Addresses | |
email@example.com | |
firstname.lastname@example.com | |
email@subdomain.example.com | |
firstname+lastname@example.com |
I’ll assume you are on Linux or Mac OSX. For Windows, replace ~/.vim/
with $HOME\vimfiles\
and forward slashes with backward slashes.
Vim plugins can be single scripts or collections of specialized scripts that you are supposed to put in “standard” locations under your ~/.vim/
directory. Syntax scripts go into ~/.vim/syntax/
, plugin scripts go into ~/.vim/plugin
, documentation goes into ~/.vim/doc/
and so on. That design can lead to a messy config where it quickly becomes hard to manage your plugins.
This is not the place to explain the technicalities behind Pathogen but the basic concept is quite straightforward: each plugin lives in its own directory under ~/.vim/bundle/
, where each directory simulates the standard structure of your ~/.vim/
directory.
bind-key C-b send-prefix | |
bind-key C-o rotate-window | |
bind-key C-z suspend-client | |
bind-key Space next-layout | |
bind-key ! break-pane | |
bind-key " split-window | |
bind-key # list-buffers | |
bind-key $ command-prompt -I #S "rename-session '%%'" | |
bind-key % split-window -h | |
bind-key & confirm-before -p "kill-window #W? (y/n)" kill-window |
# alias to edit commit messages without using rebase interactive | |
# example: git reword commithash message | |
reword = "!f() {\n GIT_SEQUENCE_EDITOR=\"sed -i 1s/^pick/reword/\" GIT_EDITOR=\"printf \\\"%s\\n\\\" \\\"$2\\\" >\" git rebase -i \"$1^\";\n git push -f;\n}; f" | |
# count total commits in a repo | |
git rev-list --all --count | |
# edit all commit messages | |
git rebase -i --root |
user=> (concat '(1 2 3) '(4 5 6)) | |
(1 2 3 4 5 6) | |
user=> (conj '(1 2 3) '(4 5 6)) | |
((4 5 6) 1 2 3) | |
user=> (cons '(1 2 3) '(4 5 6)) | |
((1 2 3) 4 5 6) | |
user=> (list '(1 2 3) '(4 5 6)) |
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger (doppelheathen@gmail.com) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
% test predicate | |
test(Summary, Predicate) :- | |
string_concat('\n ', Summary, Buf), | |
string_concat(Buf, ' is running', Message), | |
write(Message), | |
call(Predicate), | |
write('\ndone.'). | |
% example | |
force(anakin, 9). |