Created
January 29, 2011 04:03
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Haskell Script to update my minecraft map render
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import System.Directory | |
import System.IO | |
import IO | |
import GHC.IO.Handle | |
import System.Process | |
import Text.Printf | |
main = do | |
-- Change directory to the mc_mapping dir | |
setCurrentDirectory "/home/untwisted/projects/mc_mapping/" | |
-- Run the rsync process | |
-- rsync -irz cooleo@fuelsyourcyb.org:minecraft/minecraft_b/bin/world/ world/ | tee chunks2.out | |
rsync_out <- readProcess "rsync" ["-rvz", | |
"/home/cooleo/minecraft/minecraft_beta/world", | |
"/home/untwisted/projects/mc_mapping/"] [] | |
-- Write chunks to file so only they are updated | |
let rsync_out' = lines rsync_out | |
writeFile "chunks.out" $ clean rsync_out' | |
-- call pigmap | |
pigmap_out <- readProcess "/home/untwisted/projects/minecraft/pigmap/pigmap" | |
["-i", "/home/untwisted/projects/mc_mapping/world/", | |
"-o", "/home/untwisted/projects/mc_mapping/tiles/", | |
"-g", "/home/untwisted/projects/mc_mapping/", | |
"-c", "/home/untwisted/projects/mc_mapping/chunks.out", | |
"-h", "3", "-x"] [] | |
printf "MAP UPDATED" | |
where clean = | |
unlines . tail . init . init | |
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