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May 7, 2019 04:12
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a simple game of tic-tac-toe
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from dataclasses import dataclass | |
from typing import Tuple | |
PLAYER_X = 'X' | |
PLAYER_O = 'O' | |
EMPTY = ' ' | |
def other(player): | |
return PLAYER_O if player == PLAYER_X else PLAYER_X | |
@dataclass | |
class GameState: | |
board: Tuple[str] | |
to_move: str | |
MOVES = "A0 B0 C0 A1 B1 C1 A2 B2 C2".split() | |
def initial_state(): | |
"The state at the beginning of a game." | |
return GameState(board=tuple([EMPTY]*9), | |
to_move=PLAYER_X) | |
LINES = [ | |
[0,1,2], | |
[3,4,5], | |
[6,7,8], | |
[0,3,6], | |
[1,4,7], | |
[2,5,8], | |
[0,4,8], | |
[2,4,6] | |
] | |
def game_over(state): | |
"""Is the game over? | |
If so, return the winning player. | |
""" | |
board = state.board | |
for x,y,z in LINES: | |
if board[x] == EMPTY: | |
continue | |
elif board[x] == board[y] == board[z]: | |
return board[x] | |
return None | |
def render(state): | |
"Draw the game board associated with this state." | |
border = " +---+---+---+" | |
row = lambda i: "{} | {} | {} | {} |".\ | |
format(i, *(state.board[3*i:3*(i+1)])) | |
print(f" A B C") | |
for i in range(3): | |
print(border) | |
print(row(i)) | |
print(border, "\n") | |
def prompt_move(state): | |
"Primpt the current player for a move." | |
while True: | |
try: | |
move = input(f"Please enter a move (Player {state.to_move}): ") | |
pos = MOVES.index(move.upper()) | |
if state.board[pos] == EMPTY: | |
return pos | |
print("That square is already occupied!") | |
except ValueError: | |
print("Valid moves must be from [A-C][0-2].") | |
def do_move(state, pos): | |
"Apply a move, returning an updated state." | |
if state.board[pos] != EMPTY: | |
raise ValueError(f"Expected an empty square at {pos}, \ | |
but found {state.board[pos]}") | |
updated = state.board[:pos] + (state.to_move,) + state.board[pos+1:] | |
return GameState(board=updated, | |
to_move=other(state.to_move)) | |
def play(): | |
"Play a game from start to finish." | |
state = initial_state() | |
while True: | |
render(state) | |
pos = prompt_move(state) | |
state = do_move(state, pos) | |
winner = game_over(state) | |
if winner is not None: | |
render(state) | |
print(f"Player {winner} is the winner!") | |
break | |
if __name__ == "__main__": | |
play() |
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