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extends Node2D | |
var refs := [] # = [[ node : object, variable : string, (code : string) ]] | |
var style := StyleBoxFlat.new() | |
var font: Font | |
var debug := false | |
var expr := Expression.new() | |
const offset := Vector2(10, 10) | |
const vertical := 15 | |
func _ready() -> void: | |
# init the themes | |
var theme_propertys := Control.new() | |
font = theme_propertys.get_theme_default_font() | |
style.bg_color = Color("50000000") | |
theme_propertys.free() | |
z_index = 5 # put on top | |
font = font.duplicate() | |
font.size = vertical * 0.8 | |
debug = is_debug() | |
visible = debug | |
set_process(debug) | |
monitor(Engine, "fps", "get_frames_per_second()") # monitor fps | |
static func is_debug() -> bool: | |
for arg in OS.get_cmdline_args(): | |
var keyvalue: PoolStringArray = arg.lstrip("--").to_lower().split("=") | |
if keyvalue[0] == "debug": | |
if len(keyvalue) > 1: | |
return keyvalue[1] in ["true", "1", "on", "yes", "y", ""] | |
return true | |
return OS.is_debug_build() | |
func monitor(node: Object, what: String, code := "") -> void: # `code` doesnt really work well with ternarys | |
refs.append([node, what, code] if code else [node, what]) | |
func calculate_size() -> Rect2: | |
var xminsize := 0.0 | |
for set in refs: # find the chonkiest text | |
var tmp := font.get_string_size(get_string(set)).x | |
xminsize = tmp if tmp > xminsize else xminsize | |
return Rect2(Vector2.ZERO, Vector2(xminsize + offset.x, (refs.size()) * vertical) + offset) | |
func _process(_delta): | |
if Engine.get_physics_frames() % 4 == 0: | |
# run slightly less often | |
update() | |
func _draw() -> void: | |
draw_style_box(style, calculate_size()) | |
for i in range(refs.size() - 1, -1, -1): # loop backwards | |
var pos := Vector2(offset.x, (i + 1) * vertical) | |
draw_string(font, pos, get_string(refs[i])) | |
func get_string(set: Array) -> String: | |
var node: Object = set[0] | |
if !is_instance_valid(node): | |
refs.erase(set) | |
return "invalid!" | |
var what: String = set[1] | |
var val: String | |
if len(set) == 3: # it hath code! | |
var err := expr.parse(set[2]) # parse the code | |
if err != OK: # problem with the code | |
printerr(expr.get_error_text()) | |
return "" | |
val = str(expr.execute([], node, true)) # execute the code | |
else: | |
val = str(node.get(what)) | |
return "%s: %s" % [what, val] |
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