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@atakotestudios
Created October 26, 2017 00:59
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using UnityEngine;
using System.Collections;
public class PlayParticle: MonoBehaviour {
public ParticleSystem myEffect;
void OnTriggerEnter(Collider col)
{
if (col.CompareTag("projectile"))
{
Debug.Log ("playparticle!!");
myEffect.Play();
}
}
}
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