export KUBE_EDITOR='code --wait'
Running k edit ...
will open up the yaml using Visual Studio Code.
const Web3 = require('web3'); | |
const web3 = new Web3('https://mainnet.infura.io/v3/1835809e0e6a4de38eaf1f7afb51e0ec'); | |
const contractAddress = '0x34047D5d7F4C906998e0d9Def0d2Dc3B523d8398'; | |
const abi = [ | |
{ | |
"constant": true, | |
"inputs": [ | |
{ |
Use your text editor of choice or if you don't have one use Windows Notepad
Opening with Notepad may or may not result in a fancy mess
%appdata%/Spotify
¤storage.size=1024
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<title>three.js webgl - modifier - Fast Quadric Mesh Simplification</title> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | |
<style> | |
body { | |
font-family: Monospace; | |
background-color: #f0f0f0; |
# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
BEGIN; | |
CREATE EXTENSION IF NOT EXISTS LTREE; | |
/*============================================================================== | |
Define the tables. | |
==============================================================================*/ | |
CREATE TABLE nodes | |
( |