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@Sherlouk
Sherlouk / DebugDevice.swift
Last active June 6, 2024 19:38
Debug Profiles - Securely debugging in production
//
// DebugDevice.swift
//
// Copyright 2022 • Sidetrack Tech Limited
//
import Foundation
// This must be called on the main-thread.
var isDebugProfileInstalled: Bool {
@jordansinger
jordansinger / AppleLogo.swift
Created June 16, 2021 18:37
Original Apple logo in SwiftUI
import SwiftUI
struct ContentView: View {
var body: some View {
VStack(spacing: 0) {
Color.green
Color.green
Color.green
Color.yellow
Color.orange
@jordansinger
jordansinger / iPod.swift
Created July 27, 2020 21:19
Swift Playgrounds iPod Classic
import SwiftUI
import PlaygroundSupport
struct iPod: View {
var body: some View {
VStack(spacing: 40) {
Screen()
ClickWheel()
Spacer()
}
@JohnSundell
JohnSundell / StarPlane.swift
Created July 8, 2020 22:41
A simple game written in SwiftUI. Note that this is just a fun little hack, the code is not meant to be taken seriously, and only works on iPhones in portrait mode.
// A fun little game written in SwiftUI
// Copyright (c) John Sundell 2020, MIT license.
// This is a hacky implementation written just for fun.
// It's only verified to work on iPhones in portrait mode.
import SwiftUI
final class GameController: ObservableObject {
@Published var plane = GameObject.plane()
@Published private(set) var clouds = [GameObject]()
@arturgrigor
arturgrigor / Podfile
Created September 10, 2018 09:55
Sample Podfile for silencing warnings for CocoaPods dependencies
# Uncomment the next line to define a global platform for your project
# platform :ios, '9.0'
target '%TargetName%' do
# Comment the next line if you're not using Swift and don't want to use dynamic frameworks
use_frameworks!
# Pods for %TargetName%
# pod 'FBSDKCoreKit'
end
@ole
ole / UIAlertController+TextField.swift
Last active September 13, 2022 14:20
A UIAlertController with a text field and the ability to perform validation on the text the user has entered while the alert is on screen. The OK button is only enabled when the entered text passes validation. More info: https://oleb.net/2018/uialertcontroller-textfield/
import UIKit
/// A validation rule for text input.
public enum TextValidationRule {
/// Any input is valid, including an empty string.
case noRestriction
/// The input must not be empty.
case nonEmpty
/// The enitre input must match a regular expression. A matching substring is not enough.
case regularExpression(NSRegularExpression)
@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active September 6, 2024 18:49
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

@objc protocol Refreshable
{
/// The refresh control
var refreshControl: UIRefreshControl? { get set }
/// The table view
var tableView: UITableView! { get set }
/// the function to call when the user pulls down to refresh
@objc func handleRefresh(_ sender: Any);
@louisdh
louisdh / UIPaddedLabel.swift
Last active December 19, 2016 15:10 — forked from mikeMTOL/UIPaddedLabel.swift
Swift 3
import Foundation
import UIKit
@IBDesignable
class UIPaddedLabel: UILabel {
@IBInspectable var topPadding: CGFloat = 0 {
didSet {
updatePadding()
}