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The basic intent is to compile the plugins folder. Otherise, Visual Studio will compile the build\lmms.sln.
open lmms.sln in Visual Studio
Unload 32bit projects from Visual Studio from the solution explorer.
Scroll down to RemoteVstPlugin32 project and unload.
Compile!
Run :-)
You will get lmms.exe at build/Debug/lmms.exe or at build\Release\lmms.exe.
I have not tested in-depth with Release build option. But both builds work well.
Plugins that are difficult
None of the plugins/ladspa/*.dll plugins will compile natively in our case.
So, please copy them directly into plugins/ladspa folder from outside (from LMMS original installation folder reference)
You can see: The specified module could not be found.
ladspa/*.dll copied directly into (imp_1199.dll, mbeq_1197.dll, pitch_scale_1193.dll, pitch_scale_1194.dll)
sf2player.dll - compiled/built but does not run well, if once crashed.
libfluidsynth-3.dll
In release mode, further, following modules could not be found.
plugins\carlarack.dll
plugins\glib-2.0-0.dll
In both cases, the .dll files exist but somehow unuseful.
Other notes
Activates microphone while running LMMS
Gigabytes of overall downloads
Gigabytes of total hard disk usage
Takes a lot of time to complete the proces
All projects are listed in same hierarchy.
For example, one language translation becomes a project on the top hierarchy of the lmms.sln file.
Translation projects, and application projects are mixed together.
Packaging, Installation, Uninstallation not considered.