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March 23, 2013 01:03
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<title>three.js webgl - morphtargets - MD2 controls</title> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | |
<style> | |
body { | |
color: #000; | |
font-family:Monospace; | |
font-size:13px; | |
text-align:center; | |
font-weight: bold; | |
background-color: #fff; | |
margin: 0px; | |
overflow: hidden; | |
} | |
#info { | |
color:#000; | |
position: relative; | |
margin: 0 auto -2.1em; | |
top: 0px; | |
padding: 5px; | |
z-index:100; | |
} | |
a { color: skyblue; } | |
#stats { position: absolute; top:0; left: 0 } | |
#stats #fps { background: transparent !important } | |
#stats #fps #fpsText { color: #aaa !important } | |
#stats #fps #fpsGraph { display: none } | |
</style> | |
</head> | |
<body> | |
<div id="info"> | |
<a href="http://threejs.org" target="_blank">three.js</a> - morphtargets - | |
Ogro by <a href="http://planetquake.gamespy.com/View.php?view=Quake2.Detail&id=556">Magarnigal</a> - | |
converted by <a href="https://twitter.com/#!/oosmoxiecode">@oosmoxiecode</a>'s <a href="http://oos.moxiecode.com/blog/2012/01/md2-to-json-converter/">MD2 converter</a> - | |
use arrows to control characters, mouse for camera | |
</div> | |
<script src="../build/three.min.js"></script> | |
<script src="js/controls/TrackballControls.js"></script> | |
<script src='js/MD2CharacterComplex.js'></script> | |
<script src='js/Detector.js'></script> | |
<script src='js/libs/stats.min.js'></script> | |
<script> | |
if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); | |
var SCREEN_WIDTH = window.innerWidth; | |
var SCREEN_HEIGHT = window.innerHeight; | |
var container, camera, scene, renderer; | |
var ground; | |
var objects = []; | |
var characters = []; | |
var nCharacters = 0; | |
//var cameraControls; | |
var controls = { | |
moveForward: false, | |
moveBackward: false, | |
moveLeft: false, | |
moveRight: false | |
}; | |
var clock = new THREE.Clock(); | |
init(); | |
animate(); | |
function init() { | |
container = document.createElement( 'div' ); | |
document.body.appendChild( container ); | |
// CAMERA | |
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 4000 ); | |
camera.position.set(0, 1000, -1300); | |
camera.rotation.y = Math.PI; | |
camera.rotation.x = Math.PI/6; | |
// SCENE | |
scene = new THREE.Scene(); | |
scene.fog = new THREE.Fog( 0xffffff, 1000, 4000 ); | |
scene.add( camera ); | |
// LIGHTS | |
scene.add( new THREE.AmbientLight( 0x222222 ) ); | |
var light = new THREE.DirectionalLight( 0xffffff, 2.25 ); | |
light.position.set( 200, 450, 500 ); | |
light.castShadow = true; | |
light.shadowMapWidth = 1024; | |
light.shadowMapHeight = 1024; | |
light.shadowMapDarkness = 0.95; | |
//light.shadowCameraVisible = true; | |
light.shadowCascade = true; | |
light.shadowCascadeCount = 3; | |
light.shadowCascadeNearZ = [ -1.000, 0.995, 0.998 ]; | |
light.shadowCascadeFarZ = [ 0.995, 0.998, 1.000 ]; | |
light.shadowCascadeWidth = [ 1024, 1024, 1024 ]; | |
light.shadowCascadeHeight = [ 1024, 1024, 1024 ]; | |
scene.add( light ); | |
// GROUND | |
var gt = THREE.ImageUtils.loadTexture( "textures/terrain/grasslight-big.jpg" ); | |
var gg = new THREE.PlaneGeometry( 16000, 16000, 1, 1); | |
var gm = new THREE.MeshPhongMaterial( { color: 0xffffff, map: gt } ); | |
ground = new THREE.Mesh(gg, gm); | |
ground.position.y = 0; | |
ground.rotation.x = - Math.PI / 2; | |
ground.material.map.repeat.set( 64, 64 ); | |
ground.material.map.wrapS = ground.material.map.wrapT = THREE.RepeatWrapping; | |
ground.receiveShadow = true; | |
objects.push(ground); | |
scene.add( ground ); | |
// RENDERER | |
renderer = new THREE.WebGLRenderer( { antialias: true } ); | |
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); | |
renderer.setClearColor( scene.fog.color, 1 ); | |
container.appendChild( renderer.domElement ); | |
// | |
renderer.gammaInput = true; | |
renderer.gammaOutput = true; | |
renderer.shadowMapEnabled = true; | |
renderer.shadowMapCascade = true; | |
renderer.shadowMapType = THREE.PCFSoftShadowMap; | |
//renderer.shadowMapDebug = true; | |
// STATS | |
stats = new Stats(); | |
container.appendChild( stats.domElement ); | |
// EVENTS | |
window.addEventListener( 'resize', onWindowResize, false ); | |
document.addEventListener( 'keydown', onKeyDown, false ); | |
document.addEventListener('keyup', onKeyUp, false); | |
document.addEventListener('mousedown', onMouseDown, false); | |
document.addEventListener('mouseup', onMouseUp, false); | |
// CONTROLS | |
//cameraControls = new THREE.TrackballControls( camera, renderer.domElement ); | |
//cameraControls.target.set( 0, 50, 0 ); | |
// CHARACTER | |
var configOgro = { | |
baseUrl: "models/animated/ogro/", | |
body: "ogro-light.js", | |
skins: [ "grok.jpg", "ogrobase.png", "arboshak.png", "ctf_r.png", "ctf_b.png", "darkam.png", "freedom.png", | |
"gib.png", "gordogh.png", "igdosh.png", "khorne.png", "nabogro.png", | |
"sharokh.png" ], | |
weapons: [ [ "weapon-light.js", "weapon.jpg" ] ], | |
animations: { | |
move: "run", | |
idle: "stand", | |
jump: "jump", | |
attack: "attack", | |
crouchMove: "cwalk", | |
crouchIdle: "cstand", | |
crouchAttach: "crattack" | |
}, | |
walkSpeed: 350, | |
crouchSpeed: 175 | |
}; | |
var nRows = 1; | |
var nSkins = configOgro.skins.length; | |
nCharacters = nSkins * nRows; | |
for ( var i = 0; i < nCharacters; i ++ ) { | |
var character = new THREE.MD2CharacterComplex(); | |
character.scale = 3; | |
character.controls = controls; | |
characters.push( character ); | |
} | |
var baseCharacter = new THREE.MD2CharacterComplex(); | |
baseCharacter.scale = 3; | |
baseCharacter.onLoadComplete = function () { | |
var k = 0; | |
for ( var j = 0; j < nRows; j ++ ) { | |
for ( var i = 0; i < nSkins; i ++ ) { | |
var cloneCharacter = characters[ k ]; | |
cloneCharacter.shareParts( baseCharacter ); | |
cloneCharacter.enableShadows( true ); | |
cloneCharacter.setWeapon( 0 ); | |
cloneCharacter.setSkin( i ); | |
cloneCharacter.root.position.x = ( i - nSkins/2 ) * 100; | |
cloneCharacter.root.position.z = j * 250; | |
scene.add( cloneCharacter.root ); | |
k ++; | |
} | |
} | |
var gyro = new THREE.Gyroscope(); | |
gyro.add( camera ); | |
characters[ Math.floor( nSkins/2 ) ].root.add( gyro ); | |
}; | |
baseCharacter.loadParts( configOgro ); | |
} | |
// EVENT HANDLERS | |
function onWindowResize( event ) { | |
SCREEN_WIDTH = window.innerWidth; | |
SCREEN_HEIGHT = window.innerHeight; | |
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); | |
camera.aspect = SCREEN_WIDTH/ SCREEN_HEIGHT; | |
camera.updateProjectionMatrix(); | |
} | |
function onKeyDown ( event ) { | |
switch( event.keyCode ) { | |
case 38: /*up*/ | |
case 87: /*W*/ controls.moveForward = true; break; | |
case 40: /*down*/ | |
case 83: /*S*/ controls.moveBackward = true; break; | |
case 37: /*left*/ | |
case 65: /*A*/ controls.moveLeft = true; break; | |
case 39: /*right*/ | |
case 68: /*D*/ controls.moveRight = true; break; | |
case 67: /*C*/ controls.crouch = true; break; | |
case 32: /*space*/ controls.jump = true; break; | |
case 17: /*ctrl*/ controls.attack = true; break; | |
} | |
}; | |
function onKeyUp ( event ) { | |
switch( event.keyCode ) { | |
case 38: /*up*/ | |
case 87: /*W*/ controls.moveForward = false; break; | |
case 40: /*down*/ | |
case 83: /*S*/ controls.moveBackward = false; break; | |
case 37: /*left*/ | |
case 65: /*A*/ controls.moveLeft = false; break; | |
case 39: /*right*/ | |
case 68: /*D*/ controls.moveRight = false; break; | |
case 67: /*C*/ controls.crouch = false; break; | |
case 32: /*space*/ controls.jump = false; break; | |
case 17: /*ctrl*/ controls.attack = false; break; | |
} | |
}; | |
function onMouseDown(event) { | |
//event.preventDefault(); | |
}; | |
function onMouseUp(event) { | |
//event.preventDefault(); | |
switch (event.button) { | |
case 0: | |
{ | |
var vector = new THREE.Vector3((event.clientX / window.innerWidth) * 2 - 1, -(event.clientY / window.innerHeight) * 2 + 1, 0.5); | |
var projector = new THREE.Projector(); | |
projector.unprojectVector(vector, camera); | |
var raycaster = new THREE.Raycaster(camera.position, vector.sub(camera.position).normalize()); | |
var intersects = raycaster.intersectObjects(objects); | |
if (intersects.length > 0) { | |
console.log('intersect: ' + intersects[0].point.x.toFixed(2) + ', ' + intersects[0].point.y.toFixed(2) + ', ' + intersects[0].point.z.toFixed(2) + ')'); | |
} | |
else { | |
console.log('no intersect'); | |
} | |
} | |
break; | |
} | |
}; | |
// | |
function animate() { | |
requestAnimationFrame( animate ); | |
render(); | |
stats.update(); | |
} | |
function render() { | |
var delta = clock.getDelta(); | |
//cameraControls.update( delta ); | |
for ( var i = 0; i < nCharacters; i ++ ) { | |
characters[ i ].update( delta ); | |
} | |
renderer.render( scene, camera ); | |
} | |
</script> | |
</body> | |
</html> |
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