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Created September 29, 2017 21:15
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JS Bin // source https://jsbin.com/hozehuqewi
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title>JS Bin</title>
<style>
body {
background: url(https://cdn.shutterstock.com/shutterstock/videos/9082259/thumb/1.jpg) no-repeat;
background-size: 918px 900px;
}
#btn-colores {
position: absolute;
z-index:2;
left: 30px;
top: 100px;
width: 100x;
height: 50px;
border: 3px solid black;
}
#btn-start {
position: absolute;
z-index:2;
left: 30px;
top: 160px;
width: 100x;
height: 50px;
border: 3px solid black;
}
</style>
</head>
<body>
<button type="button" id="btn-colores" onclick="render"> Colores</button>
<button type="button" id="btn-start" onclick="pause()"> Parar / Iniciar </button>
<!-- include javascript files -->
<script src="https://cdn.rawgit.com/mrdoob/three.js/master/build/three.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/master/examples/js/renderers/Projector.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/master/examples/js/renderers/CanvasRenderer.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/master/examples/js/libs/stats.min.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/master/examples/js/controls/OrbitControls.js"></script>
<script>
var container, stats;
var camera, scene, renderer;
var cube, plane;
var targetRotation = 0;
var targetRotationOnMouseDown = 0;
var mouseX = 0;
var mouseXOnMouseDown = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var rotame = 0;
var loader = new THREE.TextureLoader();
init();
animate();
var texture = loader.load( 'https://cdn.shutterstock.com/shutterstock/videos/9082259/thumb/1.jpg' )
function init() {
// TAREA:
// Agregar un botón comutador, parar / iniciar la autorotacion
// que la "sombra" sea color rojo, sin opacidad
// que el cubo sea traslucido (40%)
// poner una imagen de background (por css) a todo el documento
container = document.createElement( 'div' );
document.body.appendChild( container );
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = 'Drag to spin the cube';
container.appendChild( info );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.y = 150;
camera.position.z = 500;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xf0f0f0 );
// Cube
// creo una geometria
var geometry = new THREE.BoxGeometry( 200, 200, 200 );
for ( var i = 0; i < geometry.faces.length; i += 2 ) {
var hex = Math.random() * 0xffffff;
geometry.faces[ i ].color.setHex( hex );
geometry.faces[ i + 1 ].color.setHex( hex );
}
// creo un material (caracteristicas) para el cubo
var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, overdraw: 0.5, opacity: 0.4, transparent: true } );
console.log("material del cubo", material)
cube = new THREE.Mesh( geometry, material );
cube.position.y = 150;
scene.add( cube );
// creo la geometria del plano (sombra)
var geometry = new THREE.PlaneBufferGeometry( 200, 200 );
geometry.rotateX( - Math.PI / 2 );
// creo un material para cada cara (caracteristicas)
var material = new THREE.MeshBasicMaterial( { color: 0xFF0000} );
console.log("material del plano", material)
// creo un objeto con la geometria y el material
plane = new THREE.Mesh( geometry, material );
scene.add( plane );
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
container.appendChild( stats.dom );
// suscripcion a los manejadores de eventos
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
window.addEventListener( 'resize', onWindowResize, false );
}
// manejador del evento: al cambiar tamaño de la ventana
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
// manejador del evento
function onDocumentMouseDown( event ) {
event.preventDefault();
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'mouseout', onDocumentMouseOut, false );
mouseXOnMouseDown = event.clientX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
// manejador del evento
function onDocumentMouseMove( event ) {
mouseX = event.clientX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
}
// manejador del evento
function onDocumentMouseUp( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
// manejador del evento
function onDocumentMouseOut( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
// manejador del evento
function onDocumentTouchStart( event ) {
if ( event.touches.length === 1 ) {
event.preventDefault();
mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
}
// manejador del evento
function onDocumentTouchMove( event ) {
if ( event.touches.length === 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
}
}
// la animacion se llama continuamente (requestAnimationFrame)
function animate() {
requestAnimationFrame( animate );
stats.begin();
render();
stats.end();
}
// aqui se "pinta" la escena 3d
function render() {
targetRotation += 0.01;
cube.rotation.y += (( targetRotation - cube.rotation.y) * 0.05);
plane.rotation.y = cube.rotation.y;
renderer.render( scene, camera );
}
</script>
</body>
</html>
@serweb-labs
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alfred

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