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Shader "TextMeshPro/Bitmap_Shadow" { // この名前を変える | |
Properties { | |
_MainTex ("Font Atlas", 2D) = "white" {} | |
_FaceTex ("Font Texture", 2D) = "white" {} | |
[HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) | |
[HDR]_ShadowColor ("Shadow Color", Color) = (0.5,0.5,0.5,1) // 追加 | |
_ShadowFlag ("Shadow Flag", int) = 255 // 追加 | |
// TMP を騙す |
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// This code is licensed under the terms of the MIT license. | |
// For details, see https://gist.github.com/andanteyk/d08ab296665b3fc68df58beff3ea39cb . | |
// How to build: | |
// > dotnet new console | |
// > dotnet add package BenchmarkDotNet | |
// > dotnet run -c Release | |
using BenchmarkDotNet.Attributes; | |
using BenchmarkDotNet.Configs; |
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using System.Runtime.InteropServices; | |
using System.Security.Cryptography; | |
#if UNITY_2019_1_OR_NEWER | |
// in unity environment | |
using UnityEngine; | |
using System.Reflection; | |
#else | |
// in dotnet environment |
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using Microsoft.VisualStudio.TestTools.UnitTesting; | |
using RngLab.Rng.Generators; | |
using System.Linq; | |
namespace RngLab.UnitTest.Generators; | |
[TestClass] | |
public class LxmTest | |
{ | |
[TestMethod] |
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| |
⠀ | |
العربية | |
ABCD | |
DCBA | |
لدي 100 تفاحة. |
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using System; | |
using System.Buffers; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Runtime.InteropServices; | |
using System.Security.Cryptography; | |
// This code is licensed under the terms of the MIT license. | |
// For details, see https://gist.github.com/andanteyk/d08ab296665b3fc68df58beff3ea39cb . |
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※命中と射程が上がるものだけ抜粋 | |
41cm三連装砲改二: | |
伊勢改二 (命中+3, 火力+3, 対空+2, 回避+1) x搭載数 | |
日向改二 (命中+3, 火力+3, 対空+2, 回避+2) x搭載数 | |
二式艦上偵察機: | |
伊勢改二 (命中+5, 火力+3, 回避+2, 装甲+1, 射程+1) | |
日向改二 (命中+5, 火力+3, 回避+3, 装甲+3, 射程+1) | |
飛龍改二 (命中+5, 射程+1), [★1以上](火力+2, 索敵+2) |
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// 12.7cm単装高角砲(後期型) の装備ボーナス | |
if (夕張改二 || 夕張改二特 || 夕張改二丁) { | |
火力 += 本砲装備数; | |
対空 += 本砲装備数; | |
if (★7以上の本砲装備数 > 0 && 水上電探装備) { | |
火力 += 1; | |
回避 += 1; | |
} | |
if (★7以上の本砲装備数 > 0 && 対空電探装備) { |
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public static void InvokeAttributedMethod<TInstance, TAttribute>(TInstance instance) where TInstance : class where TAttribute : Attribute | |
{ | |
foreach (var method in typeof(TInstance).GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.InvokeMethod)) | |
{ | |
var attr = Attribute.GetCustomAttribute(method, typeof(TAttribute)); | |
if (attr == null) | |
continue; | |
if (method.GetParameters().Length > 0) | |
continue; |
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艦船ID | 艦名 | 読み | 改装段階 | 運初期 | 運最大 | 改修可能 | 最善値 | 増分 | |
---|---|---|---|---|---|---|---|---|---|
127 | 伊58 | い58 | 0 | 40 | 79 | 39 | 79 | 0 | |
399 | 伊58改 | い58 | 1 | 50 | 79 | 29 | 89 | 10 | |
77 | 伊勢 | いせ | 0 | 15 | 69 | 54 | 69 | 0 | |
82 | 伊勢改 | いせ | 1 | 30 | 79 | 49 | 84 | 5 | |
12 | 磯波 | いそなみ | 0 | 10 | 49 | 39 | 49 | 0 | |
206 | 磯波改 | いそなみ | 1 | 12 | 49 | 37 | 51 | 2 | |
16 | 潮 | うしお | 0 | 20 | 79 | 59 | 79 | 0 | |
233 | 潮改 | うしお | 1 | 20 | 79 | 59 | 79 | 0 | |
407 | 潮改二 | うしお | 2 | 32 | 83 | 51 | 91 | 8 |
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