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@anatawa12
Last active September 22, 2024 08:50
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Simple tool to remove unused animator parameter from animator controller
/*
* RemoveUnusedAnimatorParameters
* Simple tool to remove unused animator parameter from animator controller
* https://gist.github.com/anatawa12/9d6d69fdb042d636cc640f85ce0c5fae
*
* Click `Tools/anatawa12 gists/RemoveUnusedAnimatorParameters` to open this window.
*
* MIT License
*
* Copyright (c) 2023 anatawa12
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#if UNITY_EDITOR && (!ANATAWA12_GISTS_VPM_PACKAGE || GIST_9d6d69fdb042d636cc640f85ce0c5fae)
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
using Object = UnityEngine.Object;
namespace anatawa12.gists
{
internal class RemoveUnusedAnimatorParameters : EditorWindow
{
private const string GIST_NAME = "RemoveUnusedAnimatorParameters";
[MenuItem("Tools/anatawa12 gists/" + GIST_NAME)]
static void Create() => GetWindow<RemoveUnusedAnimatorParameters>(GIST_NAME);
private AnimatorController controller;
private string[] unusedParameters = Array.Empty<string>();
private string[] usedParameters = Array.Empty<string>();
private Vector2 usedParametersScroll;
private Vector2 unusedParametersScroll;
private void OnGUI()
{
controller = (AnimatorController)EditorGUILayout.ObjectField("Animator Controller", controller,
typeof(AnimatorController), false);
if (GUILayout.Button("Find Unused Parameters"))
{
if (controller == null)
{
EditorUtility.DisplayDialog(GIST_NAME, "Please select an Animator Controller", "OK");
return;
}
usedParameters = CollectUsedParameters(controller);
unusedParameters = controller.parameters.Select(p => p.name).Except(usedParameters).ToArray();
}
EditorGUI.BeginDisabledGroup(controller == null || unusedParameters.Length == 0 || usedParameters.Length == 0);
if (GUILayout.Button("Remove Unused Parameters"))
{
Undo.RecordObject(controller, "Remove Unused Parameters");
var parameters = controller.parameters.ToList();
parameters.RemoveAll(p => unusedParameters.Contains(p.name));
controller.parameters = parameters.ToArray();
EditorUtility.SetDirty(controller);
unusedParameters = Array.Empty<string>();
}
EditorGUI.EndDisabledGroup();
GUILayout.BeginHorizontal();
GUILayout.BeginVertical();
EditorGUILayout.LabelField("Used Parameters", EditorStyles.boldLabel);
usedParametersScroll = EditorGUILayout.BeginScrollView(usedParametersScroll);
foreach (var parameter in usedParameters)
EditorGUILayout.LabelField(parameter);
EditorGUILayout.EndScrollView();
GUILayout.EndVertical();
GUILayout.BeginVertical();
EditorGUILayout.LabelField("Unused Parameters", EditorStyles.boldLabel);
unusedParametersScroll = EditorGUILayout.BeginScrollView(unusedParametersScroll);
foreach (var parameter in unusedParameters)
EditorGUILayout.LabelField(parameter);
EditorGUILayout.EndScrollView();
GUILayout.EndVertical();
GUILayout.EndHorizontal();
}
private static string[] CollectUsedParameters([CanBeNull] AnimatorController controller)
{
if (controller == null) return Array.Empty<string>();
var usedParameters = new HashSet<string>();
foreach (var layer in controller.layers)
CollectUsedParameters(usedParameters, layer.stateMachine);
return usedParameters.ToArray();
}
private static void CollectUsedParameters(HashSet<string> hashSet, [CanBeNull] AnimatorStateMachine stateMachine)
{
if (stateMachine == null) return;
foreach (var state in stateMachine.states)
if (state.state is { } animatorState)
CollectUsedParameters(hashSet, animatorState);
foreach (var stateMachineEntryTransition in stateMachine.entryTransitions)
CollectUsedParameters(hashSet, stateMachineEntryTransition);
foreach (var stateMachineTransition in stateMachine.anyStateTransitions)
CollectUsedParameters(hashSet, stateMachineTransition);
foreach (var childStateMachine in stateMachine.stateMachines)
{
CollectUsedParameters(hashSet, childStateMachine.stateMachine);
foreach (var transition in stateMachine.GetStateMachineTransitions(childStateMachine.stateMachine))
CollectUsedParameters(hashSet, transition);
}
}
private static void CollectUsedParameters(HashSet<string> hashSet, [CanBeNull] AnimatorTransitionBase transition)
{
if (transition == null) return;
foreach (var condition in transition.conditions)
hashSet.Add(condition.parameter);
}
private static void CollectUsedParameters(HashSet<string> hashSet, [CanBeNull] AnimatorState animatorState)
{
if (animatorState == null) return;
foreach (var behaviour in animatorState.transitions)
CollectUsedParameters(hashSet, behaviour);
CollectUsedParameters(hashSet, animatorState.motion);
}
private static void CollectUsedParameters(HashSet<string> hashSet, Motion motion)
{
if (motion is not BlendTree blendTree) return;
switch (blendTree.blendType)
{
case BlendTreeType.Simple1D:
case BlendTreeType.Direct:
hashSet.Add(blendTree.blendParameter);
break;
case BlendTreeType.SimpleDirectional2D:
case BlendTreeType.FreeformDirectional2D:
case BlendTreeType.FreeformCartesian2D:
hashSet.Add(blendTree.blendParameter);
hashSet.Add(blendTree.blendParameterY);
break;
default:
throw new ArgumentOutOfRangeException();
}
foreach (var childMotion in blendTree.children)
CollectUsedParameters(hashSet, childMotion.motion);
}
}
}
#endif
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