Created
September 12, 2014 05:01
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amelia code example
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class EventProcessor | |
def initialize | |
end | |
def self.process_all(json_array) | |
json_array.each do |action_info| | |
new.process(action_info) | |
end | |
end | |
def process(action_info) | |
method_name = action_info[:action].gsub('-', '_') | |
get_object_from_db(action_info) | |
send(method_name, action_info) | |
send_update(action_info) | |
end | |
private | |
def set_object_location(action_info) | |
@game_object.x = action_info[:x] | |
@game_object.y = action_info[:y] | |
@game_object.save | |
end | |
def remove_object(action_info) | |
@game_object.destroy | |
end | |
def add_points(action_info) | |
@game_object.points += action_info[:points] | |
@game_object.save | |
end | |
def get_object_from_db(action_info) | |
@game_object = GameObject.find(action_info[:object_id]) | |
end | |
def send_update(action_info) | |
game = @game_object.game | |
Pusher["game-#{game.id}"].trigger(action_info[:action], game.to_json) | |
end | |
end |
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