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@aspose-com-gists
aspose-com-gists / convert-FBX-to-glTF-GLB.cs
Last active September 28, 2023 17:39
C# Convert FBX to glTF GLB or glTF to FBX Programmatically in .NET
// Initialize Scene class object.
Scene scene = new Scene();
// Initiate FBXLoadOptions class object.
FBXLoadOptions opt = new FBXLoadOptions();
// Output all properties defined in GlobalSettings in FBX file.
opt.KeepBuiltinGlobalSettings = true;
// Load input FBX file
@muff-in
muff-in / resources.md
Last active September 11, 2024 12:10
A curated list of Assembly Language / Reversing / Malware Analysis / Game Hacking-resources
App.css
html, body, #root {
font: 0.9rem sans-serif;
background: #0a1f44;
color: #1e2432;
height: 100%;
margin: 0;
}
.main-container {
const maybeNull = null
if(maybeNull) { console.log("Not null") } else { console.log("Could be null") } // Could be null
for(let i = 0; null; i++) { console.log("Won't run") }
maybeNull ? console.log("truthy value") : console.log("Falsy value") // falsy value
@bradtraversy
bradtraversy / vscode_shortcuts.md
Last active September 14, 2024 16:50
Helpful shortcuts for VSCode

VSCode Shortcuts

List of helpful shortcuts for faster coding

If you have any other helpful shortcuts, feel free to add in the comments of this gist :)

Official List of all commands

@lukecav
lukecav / stages.js
Last active August 19, 2021 12:49
k6 - stages ramping example script
import http from "k6/http";
import { check } from "k6";
/*
* Stages (aka ramping) is how you, in code, specify the ramping of VUs.
* That is, how many VUs should be active and generating traffic against
* the target system at any specific point in time for the duration of
* the test.
*
@AndreySkyFoxSidorov
AndreySkyFoxSidorov / FindGUIDinObject
Created November 2, 2016 10:56
Search object in Prefabs, Material, Scene, by GUID
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using System;
using System.IO;
public class findGuid : MonoBehaviour {