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Created March 6, 2018 04:59
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Packages, variables, and functions. Learn the basic components of any Go program.

The Go Authors https://golang.org

  • Packages

Every Go program is made up of packages.

Programs start running in package main.

This program is using the packages with import paths "fmt" and "math/rand".

By convention, the package name is the same as the last element of the import path. For instance, the "math/rand" package comprises files that begin with the statement packagerand`.

#appengine: Note: the environment in which these programs are executed is #appengine: deterministic, so each time you run the example program #appengine: rand.Intn will return the same number. #appengine: #appengine: (To see a different number, seed the number generator; see [[https://golang.org/pkg/math/rand/#Seed][rand.Seed]]. #appengine: Time is constant in the playground, so you will need to use something else as the seed.)

.play basics/packages.go

  • Imports

This code groups the imports into a parenthesized, "factored" import statement.

You can also write multiple import statements, like:

import "fmt"
import "math"

But it is good style to use the factored import statement.

.play basics/imports.go

  • Exported names

In Go, a name is exported if it begins with a capital letter. For example, Pizza is an exported name, as is Pi, which is exported from the math package.

pizza and pi do not start with a capital letter, so they are not exported.

When importing a package, you can refer only to its exported names. Any "unexported" names are not accessible from outside the package.

Run the code. Notice the error message.

To fix the error, rename math.pi to math.Pi and try it again.

.play basics/exported-names.go

  • Functions

A function can take zero or more arguments.

In this example, add takes two parameters of type int.

Notice that the type comes after the variable name.

(For more about why types look the way they do, see the [[https://blog.golang.org/gos-declaration-syntax][article on Go's declaration syntax]].)

.play basics/functions.go

  • Functions continued

When two or more consecutive named function parameters share a type, you can omit the type from all but the last.

In this example, we shortened

x int, y int

to

x, y int

.play basics/functions-continued.go

  • Multiple results

A function can return any number of results.

The swap function returns two strings.

.play basics/multiple-results.go

  • Named return values

Go's return values may be named. If so, they are treated as variables defined at the top of the function.

These names should be used to document the meaning of the return values.

A return statement without arguments returns the named return values. This is known as a "naked" return.

Naked return statements should be used only in short functions, as with the example shown here. They can harm readability in longer functions.

.play basics/named-results.go

  • Variables

The var statement declares a list of variables; as in function argument lists, the type is last.

A var statement can be at package or function level. We see both in this example.

.play basics/variables.go

  • Variables with initializers

A var declaration can include initializers, one per variable.

If an initializer is present, the type can be omitted; the variable will take the type of the initializer.

.play basics/variables-with-initializers.go

  • Short variable declarations

Inside a function, the := short assignment statement can be used in place of a var declaration with implicit type.

Outside a function, every statement begins with a keyword (var, func, and so on) and so the := construct is not available.

.play basics/short-variable-declarations.go

  • Basic types

Go's basic types are

bool

string

int  int8  int16  int32  int64
uint uint8 uint16 uint32 uint64 uintptr

byte // alias for uint8

rune // alias for int32
     // represents a Unicode code point

float32 float64

complex64 complex128

The example shows variables of several types, and also that variable declarations may be "factored" into blocks, as with import statements.

The int, uint, and uintptr types are usually 32 bits wide on 32-bit systems and 64 bits wide on 64-bit systems. When you need an integer value you should use int unless you have a specific reason to use a sized or unsigned integer type.

.play basics/basic-types.go

  • Zero values

Variables declared without an explicit initial value are given their zero_value.

The zero value is:

  • 0 for numeric types,
  • false for the boolean type, and
  • "" (the empty string) for strings.

.play basics/zero.go

  • Type conversions

The expression T(v) converts the value v to the type T.

Some numeric conversions:

var i int = 42
var f float64 = float64(i)
var u uint = uint(f)

Or, put more simply:

i := 42
f := float64(i)
u := uint(f)

Unlike in C, in Go assignment between items of different type requires an explicit conversion. Try removing the float64 or uint conversions in the example and see what happens.

.play basics/type-conversions.go

  • Type inference

When declaring a variable without specifying an explicit type (either by using the := syntax or var=` expression syntax), the variable's type is inferred from the value on the right hand side.

When the right hand side of the declaration is typed, the new variable is of that same type:

var i int
j := i // j is an int

But when the right hand side contains an untyped numeric constant, the new variable may be an int, float64, or complex128 depending on the precision of the constant:

i := 42           // int
f := 3.142        // float64
g := 0.867 + 0.5i // complex128

Try changing the initial value of v in the example code and observe how its type is affected.

.play basics/type-inference.go

  • Constants

Constants are declared like variables, but with the const keyword.

Constants can be character, string, boolean, or numeric values.

Constants cannot be declared using the := syntax.

.play basics/constants.go

  • Numeric Constants

Numeric constants are high-precision values.

An untyped constant takes the type needed by its context.

Try printing needInt(Big) too.

(An int can store at maximum a 64-bit integer, and sometimes less.)

.play basics/numeric-constants.go

  • Congratulations!

You finished this lesson!

You can go back to the list of [[/list][modules]] to find what to learn next, or continue with the [[javascript:click('.next-page')][next lesson]].

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