Created
March 4, 2019 19:33
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const constats = { | |
MIN_DISTANCE: 2, | |
MIN_VELOCITY: 3, | |
MAX_VELOCITY: 2, | |
MIN_TRAVEL_TIME: 2, | |
MAX_TRAVEL_TIME: 4 | |
}; | |
const followTarget = () => { | |
let vector = { | |
x: target.x - position.x, | |
y: target.y - position.y | |
}; | |
const velocity = | |
constats.MIN_VELOCITY + (Math.random() * constats.MAX_VELOCITY - constats.MIN_VELOCITY); | |
const travelTime = | |
constats.MIN_TRAVEL_TIME + | |
(Math.random() * constats.MAX_TRAVEL_TIME - constats.MIN_TRAVEL_TIME); | |
const distanceToTarget = Math.sqrt(Math.pow(vector.x, 2) + Math.pow(vector.y, 2)); | |
const unitVector = { | |
x: vector.x / distanceToTarget, | |
y: vector.y / distanceToTarget | |
}; | |
newPosition.x = unitVector.x * velocity * travelTime; | |
newPosition.y = unitVector.y * velocity * travelTime; | |
newPositions.push(newPosition); | |
}; | |
currentPositions = [{ x: 1, y: 2 }, { x: 3, y: 2 }, { x: 5, y: 2 }]; | |
newPositions = []; | |
while (time === ok) { | |
for (i = 0; i < currentPositions.length; i++) { | |
currentPosition = currentPositions[i]; | |
x = currentPosition.x; | |
y = currentPosition.y; | |
targetX = generateTargetX(); | |
targetY = generateTargetY(); | |
let optionalDistance = true; | |
const inRangeNodes = getInrangeNodes(x, y); | |
for (let j = 0; j < inRangeNodes.length; j++) { | |
if (distance(currentPosition, inRangeNodes[j]) < constats.MIN_DISTANCE) { | |
optionalDistance = false; | |
break; | |
} | |
} | |
if (optionalDistance && inRangeNodes.length > 0) { | |
followTarget(); | |
} else { | |
adjustPosition(); | |
} | |
} | |
currentPositions = newPositions; | |
} |
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