Created
September 17, 2014 12:34
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Save Xanmia/d3b029a82a5e4a196b87 to your computer and use it in GitHub Desktop.
A Pen by Xanmia.
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var vertexHeight = 15000; | |
var planeDefinition = 100; | |
var planeSize = 1245000; | |
var totalObjects = 100000; | |
var container = document.createElement('div'); | |
document.body.appendChild( container ); | |
var camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight,1, 400000) | |
camera.position.z = 550000; | |
camera.position.y =10000; | |
camera.lookAt( new THREE.Vector3(0,6000,0) ); | |
var scene = new THREE.Scene(); | |
scene.fog = new THREE.Fog( 0x000000, 1, 300000 ); | |
var plane = new THREE.Mesh( new THREE.PlaneGeometry( planeSize, planeSize, planeDefinition, planeDefinition ), new THREE.MeshBasicMaterial( { color: 0x555555, wireframe: true } ) ); | |
plane.rotation.x -=Math.PI*.5; | |
scene.add( plane ); | |
var geometry = new THREE.Geometry(); | |
for (i = 0; i < totalObjects; i ++) | |
{ | |
var vertex = new THREE.Vector3(); | |
vertex.x = Math.random()*planeSize-(planeSize*.5); | |
vertex.y = Math.random()*100000; | |
vertex.z = Math.random()*planeSize-(planeSize*.5); | |
geometry.vertices.push( vertex ); | |
} | |
var material = new THREE.ParticleBasicMaterial( { size: 200 }); | |
var particles = new THREE.ParticleSystem( geometry, material ); | |
scene.add( particles ); | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
container.appendChild( renderer.domElement ); | |
updatePlane(); | |
function updatePlane() { | |
for (var i = 0; i < plane.geometry.vertices.length; i++) | |
{ | |
plane.geometry.vertices[i].z += Math.random()*vertexHeight -vertexHeight; | |
} | |
}; | |
render(); | |
function render() { | |
requestAnimationFrame( render ); | |
camera.position.z -= 150; | |
// dateVerts(); | |
renderer.render( scene, camera ); | |
} | |
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body{ | |
background-color: #000000; | |
margin: 0px; | |
overflow: hidden; | |
background-image: radial-gradient(ellipse farthest-corner at center top, #23233f 0%, #000000 60%); | |
} |
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