grrrr
Created
September 17, 2014 12:34
-
-
Save Xanmia/1035112965346a68a24a to your computer and use it in GitHub Desktop.
A Pen by Xanmia.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<script id="vertexShader" type="x-shader/x-vertex"> | |
// Uniforms | |
uniform float time; | |
varying vec3 vNormal; | |
void main(void) { | |
vec3 v = position; | |
vNormal = normal; | |
v.y += sin(1.0 * position.x + (time)) * 85.5; | |
v.x += sin(1.0 * position.y + (time)) * 85.5; | |
//v.z += sin(1.0 * position.x + (time)) * 85.5; | |
gl_Position = projectionMatrix * | |
modelViewMatrix * | |
vec4(v, 1.0); | |
} | |
</script> | |
<script id="fragmentShader" type="x-shader/x-fragment"> | |
varying vec3 vNormal; | |
uniform float time; | |
void main(void) { | |
vec3 light = vec3(0.1, 0.1, .5); | |
light = normalize(light); | |
float dProd = max(0.2, dot(vNormal, light)); | |
gl_FragColor = vec4(.65, // R | |
dProd, // G | |
(time*.2)*.1, // B | |
1.0); // A | |
} | |
</script> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var vertexHeight = 10; | |
var Definition = 25; | |
var Size = 1500; | |
var frame = 0; | |
var container = document.createElement('div'); | |
document.body.appendChild( container ); | |
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight,10, 6000) | |
camera.position.z = 5000; | |
var scene = new THREE.Scene(); | |
var uniforms = | |
{ | |
time: { type: "f", value: 0.0 } | |
}; | |
var material = new THREE.ShaderMaterial( { | |
uniforms: uniforms, | |
vertexShader: document.getElementById( 'vertexShader' ).textContent, | |
fragmentShader: document.getElementById( 'fragmentShader' ).textContent, | |
wireframe: false | |
} ); | |
var plane = new THREE.Mesh( new THREE.SphereGeometry( Size, Definition, Definition ), material ); | |
scene.add( plane ); | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
container.appendChild( renderer.domElement ); | |
render(); | |
function render() { | |
requestAnimationFrame( render ); | |
uniforms.time.value = frame; | |
frame += .1; | |
renderer.render( scene, camera ); | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
body{ | |
background-color: #000000; | |
margin: 0px; | |
overflow: hidden; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment