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import net.menoni.rd.RuntimeDebugger; | |
import net.menoni.rd.model.Debugger; | |
import org.bukkit.Bukkit; | |
import org.bukkit.ChatColor; | |
import org.bukkit.command.BlockCommandSender; | |
import org.bukkit.command.CommandSender; | |
import org.bukkit.command.ConsoleCommandSender; | |
import org.bukkit.entity.Player; | |
import org.bukkit.scheduler.BukkitTask; | |
import org.bukkit.util.Vector; | |
public class exampletimer implements Debugger, Debugger.Stoppable, Runnable { | |
private BukkitTask timerTask; | |
private Player invoker; | |
public void debug(RuntimeDebugger plugin, CommandSender cs) { | |
if (!(cs instanceof Player)) { | |
cs.sendMessage("Command can only be used by a player"); | |
return; | |
} | |
this.invoker = (Player) cs; | |
timerTask = Bukkit.getScheduler().runTaskTimer(plugin, this, 2L, 2L); | |
cs.sendMessage(ChatColor.YELLOW + "Up up and away! Crouch to stop going up!"); | |
} | |
public void run() { | |
if (this.invoker == null || !this.invoker.isOnline()) { | |
// make sure the script doesn't crash if the player disconnects | |
this.stop(); | |
} | |
// if the player is sneaking, don't change their velocity | |
if (this.invoker.isSneaking()) { | |
return; | |
} | |
// otherwise, make them go up up up! | |
this.invoker.setVelocity(this.invoker.getVelocity().clone().add(new Vector(0d, 1d, 0d))); | |
} | |
public void stop() { | |
if (this.timerTask != null) { | |
this.timerTask.cancel(); | |
this.timerTask = null; | |
} | |
} | |
} |
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