Created
April 19, 2023 22:00
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Code for the Wahlbeck Warforge Horror Game Tutorial
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using { /Fortnite.com/Devices } | |
using {/Fortnite.com/Characters} | |
using { /Verse.org/Simulation } | |
using { /UnrealEngine.com/Temporary/Diagnostics } | |
using { /UnrealEngine.com/Temporary/SpatialMath } | |
# See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device. | |
# A Verse-authored creative device that can be placed in a level | |
scary_game := class(creative_device): | |
@editable var Monster : creative_prop = creative_prop{} | |
@editable var MonsterMutator : mutator_zone_device = mutator_zone_device{} | |
@editable var EndCinematic : cinematic_sequence_device = cinematic_sequence_device{} | |
@editable var FlashlightGranter : item_granter_device = item_granter_device{} | |
@editable var GameMusic : audio_player_device = audio_player_device{} | |
@editable var RadioDeviceGame : radio_device = radio_device{} | |
@editable var RadioDeviceChase : radio_device = radio_device{} | |
var MonsterSpottedPlayer : logic = false | |
OnBegin<override>()<suspends>:void= | |
MonsterMutator.AgentEntersEvent.Subscribe(OnPlayerSpotted) | |
Players := GetPlayspace().GetPlayers() | |
if (Player := Players[0], Agent := agent[Player]): | |
GameMusic.Register(Agent) | |
RadioDeviceChase.Stop() | |
RadioDeviceChase.Register(Agent) | |
FlashlightGranter.GrantItem(Agent) | |
OnPlayerSpotted(Agent : agent):void= | |
if (MonsterSpottedPlayer = true): | |
Monster.Dispose() | |
EndCinematic.Play() | |
else: | |
RadioDeviceGame.Stop() | |
RadioDeviceChase.Play() | |
Players := GetPlayspace().GetPlayers() | |
if (Player := Players[0]): | |
spawn: | |
FirstEncounterCooldown() | |
spawn: | |
FollowPlayer(Monster, Player) | |
FirstEncounterCooldown()<suspends>:void= | |
Sleep(2.0) | |
set MonsterSpottedPlayer = true | |
FollowPlayer(Enemy : creative_prop, Player : player)<suspends>:void= | |
var PreviousTime : float = GetSimulationElapsedTime() | |
MoveSpeed := 0.1 | |
loop: | |
Sleep(0.0) | |
CurrentTime := GetSimulationElapsedTime() | |
DeltaTime := CurrentTime - PreviousTime | |
set PreviousTime = CurrentTime | |
if (PlayerCharacter := Player.GetFortCharacter[], Enemy.IsValid[]): | |
PropLocation := Enemy.GetTransform().Translation | |
PlayerLocation := PlayerCharacter.GetTransform().Translation | |
if (LookDirection := (PlayerLocation - PropLocation).MakeUnitVector[]): | |
Yaw := RadiansToDegrees(ArcTan(LookDirection.Y, LookDirection.X)) - 90.0 | |
Pitch := 0.0 #RadiansToDegrees(ArcTan(LookDirection.Z, Sqrt((LookDirection.X * LookDirection.X) + (LookDirection.Y * LookDirection.Y)))) | |
Roll := 0.0 | |
NewRotation := MakeRotationFromYawPitchRollDegrees(Yaw, Pitch, Roll) | |
# Movement | |
LerpLocation := Lerp(PropLocation, PlayerLocation, DeltaTime * MoveSpeed) | |
FinalLocation := vector3{X := LerpLocation.X, Y := LerpLocation.Y, Z := 0.0} | |
if: | |
Enemy.TeleportTo[FinalLocation, NewRotation] |
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Thanks very much. I am very new to coding and i can tweak and use this to learn!