Skip to content

Instantly share code, notes, and snippets.

View Toyz's full-sized avatar

Helba Toyz

View GitHub Profile
[CmdletBinding(SupportsShouldProcess = $true, ConfirmImpact = 'High')]
param (
[Parameter(Mandatory, HelpMessage = "Search term to use")]
[string]$query = "@Silriti",
[Parameter(HelpMessage = "100/110/111/etc (sfw/sketchy/nsfw)")]
[string]$purity = "110",
[Parameter(HelpMessage = "100/101/111/etc (general/anime/people)")]
[string]$categories = "010",

Privacy Policy

BlizzTrack built the Badge Grabber app as a paid app. This page is used to inform visitors regarding my policies with the collection, use, and disclosure of Personal Information if anyone decided to use my Service.

If you choose to use my Service, then you agree to the collection and use of information in relation to this policy. The Personal Information that I collect is used for providing and improving the Service. I will not use or share your information with anyone except as described in this Privacy Policy.

The terms used in this Privacy Policy have the same meanings as in our Terms and Conditions, which is accessible at BlizzTrack unless otherwise defined in this Privacy Policy.

Information Collection and Use

@Toyz
Toyz / OW1 CMD
Last active September 6, 2024 22:17
All command line options to Overwatch
----------POSSIBLE OPTIONS----------------------------------------------
--account : [optional] account name to login with
--key : [optional] connection key for the server (defaults to 1 in debug)
--automationRoutine : [optional] automation routine to run after login
--startAutomationGraph : [optional] start up and execute automation global graph using provided guid
--gatherEffectStats : [optional] enables effect stat gathering
--noautoconnect : [optional] Do not automatically connect to a server
--fastQuit
--dumpAssetNames : Write to <file> a JSON map of GUID (String "0xabc...") to asset name for all soft assets
--startPosition : [optional] start position when joining a map
{
"5":"Virtual Ticket Zone",
"6":"General Discussion",
"7":"BlizzCon Meetups",
"8":"World of Warcraft: Classic"
}
[olcMapFormat] 2018/03/20 21:20:04 Reading Map: Testing
[olcMapFormat] 2018/03/20 21:20:04 Width x Height: 64 x 32
[olcMapFormat] 2018/03/20 21:20:04 Map Payload Size: 4097
[olcMapFormat] 2018/03/20 21:20:04 Map Object Count: 2048
[olcMapFormat] 2018/03/20 21:20:04 Map Collision Count: 2048
[olcMapFormat] 2018/03/20 21:20:04 Validating File...
[olcMapFormat] 2018/03/20 21:20:04 TYPE: SPRMAP Version: 2
[olcMapFormat] 2018/03/20 21:20:04 Map Name: Testing
[olcMapFormat] 2018/03/20 21:20:04 Map Desc: This map is called: Testing
[olcMapFormat] 2018/03/20 21:20:04 Map Size: 64x32
Offset: 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
00000000: 06 53 50 52 4D 41 50 01 07 00 00 00 74 65 73 74 .SPRMAP.....test
00000010: 69 6E 67 00 00 00 40 00 00 00 20 00 08 00 00 00 ing...@.........
00000020: 00 00 00 00 00 00 09 01 00 00 00 05 00 00 00 73 ...............s
00000030: 6F 6C 69 64 01 00 00 00 30 00 00 00 01 00 00 00 olid....0.......
00000040: 09 01 00 00 00 05 00 00 00 73 6F 6C 69 64 01 00 .........solid..
00000050: 00 00 30 00 00 00 02 00 00 00 09 01 00 00 00 05 ..0.............
00000060: 00 00 00 73 6F 6C 69 64 01 00 00 00 30 00 00 00 ...solid....0...
00000070: 03 00 00 00 09 01 00 00 00 05 00 00 00 73 6F 6C .............sol
00000080: 69 64 01 00 00 00 30 00 00 00 04 00 00 00 09 01 id....0.........
#00000000|0|20
#FF000000|0|2588
#FF00007F|1|2588
#FF007F00|2|2588
#FF007F7F|3|2588
#FF7F0000|4|2588
#FF7F007F|5|2588
#FF7F7F00|6|2588
#FFBFBFBF|7|2588
#FF7F7F7F|8|2588
const express = require('express'),
format = require('string-format');
let pg = undefined;
try {
require.resolve('pg-native');
pg = require('pg').native;
console.log('Using pg-native');
} catch(e) {
pg = require('pg');
var crypto = require('crypto');
let hasher = {};
/**
* Calculates the hash/checksum of a string. Default algorithm is MD5.
*
* @param {String} str
* @param {String} algorithm
* @return {String} checksum
#include <windows.h>
#include <iostream>
#include <shlobj.h>
#include <time.h>
#include <cstdlib>
#include <string>
#include <sstream>
using namespace std;