flowchart TB
api(("APIs"))
runtime[/"Runtimes"/]
streamingApp{{"Streaming Apps"}}
From 13da539f1115fe9803ea5570be0d9ec5310e404c Mon Sep 17 00:00:00 2001 | |
From: Sefa Eyeoglu <contact@scrumplex.net> | |
Date: Mon, 20 May 2024 18:28:39 +0200 | |
Subject: [PATCH] drm/edid: add non-desktop quirk to Pimax VR headsets | |
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net> | |
--- | |
drivers/gpu/drm/drm_edid.c | 7 +++++++ | |
1 file changed, 7 insertions(+) |
diff --git a/drivers/gpu/drm/drm_edid.c b/drivers/gpu/drm/drm_edid.c | |
index 3b4065099..639699e3b 100644 | |
--- a/drivers/gpu/drm/drm_edid.c | |
+++ b/drivers/gpu/drm/drm_edid.c | |
@@ -189,6 +189,9 @@ static const struct edid_quirk { | |
/* Rotel RSX-1058 forwards sink's EDID but only does HDMI 1.1*/ | |
EDID_QUIRK('E', 'T', 'R', 13896, EDID_QUIRK_FORCE_8BPC), | |
+ /* Bigscreen Beyond Headset */ | |
+ EDID_QUIRK('B', 'I', 'G', 0x1234, EDID_QUIRK_NON_DESKTOP), |
// SPDX-FileCopyrightText: 2024 Tayou <contact@tayou.org> | |
// SPDX-License-Identifier: CC0-1.0 | |
/* | |
* Copyright (C) 2024 Tayou <git@tayou.org> | |
* | |
* Permission to use, copy, modify, and/or distribute this software for any | |
* purpose with or without fee is hereby granted. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS" AND WITHOUT WARRANTY OF ANY KIND, |
I have moved this gist to a proper repo here: https://github.com/TayouVR/MinecraftLauncherComparison
it is also deployed to http://mc-launcher.tayou.org/ for better a better viewing experience.
contributions are welcome on the repo, feel free to open issues or PRs with new launchers or changes in launcher features, as well as any other suggestions!
DPSガイド -- Dynamic Penetration Guide (JP) (English version)
DPS v1_21用(Gumroad)
ダイナミック・ペネトレーション・システムについて、いくつかの点が明確でないことに気づきました。
このガイドは、提供されたスクリプトを使ってペネトレータをセットアップする方法を説明するものではなく、手動でのプロセスを支援するものです。スクリプトの説明は後ほど行います。
ライトレンジはチャンネルに対応しています。
Dynamic Penetration Guide (EN) (日本語版)
for Dynamic Penetration System v1_21 (Gumroad)
I noticed some things aren't super clear for the Dynamic Penetration System, there is a lack of documentation to some extent.
This Guide does not describe how to set up penetrators using the provided script, but rather aids people in the manual process. Instructions for the Script may come at a later point.
Light Ranges correspond to channels.