...like it Windows Explorer does.
JavaScript code:
/**
* Formats bytes mostly like Windows does,
* but in some rare cases the result is different.
import Foundation | |
public class Storage { | |
fileprivate init() { } | |
enum Directory { | |
// Only documents and other data that is user-generated, or that cannot otherwise be recreated by your application, should be stored in the <Application_Home>/Documents directory and will be automatically backed up by iCloud. | |
case documents | |
import java.nio.ByteBuffer; | |
import java.util.UUID; | |
public class UuidAdapter { | |
public static byte[] getBytesFromUUID(UUID uuid) { | |
ByteBuffer bb = ByteBuffer.wrap(new byte[16]); | |
bb.putLong(uuid.getMostSignificantBits()); | |
bb.putLong(uuid.getLeastSignificantBits()); | |
return bb.array(); |
#!/bin/sh | |
# To the extent possible under law, Viktor Szakats | |
# has waived all copyright and related or neighboring rights to this | |
# script. | |
# CC0 - https://creativecommons.org/publicdomain/zero/1.0/ | |
# SPDX-License-Identifier: CC0-1.0 | |
# THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
Sprite *createBlankSprite(const Color4B& color, Size size) | |
{ | |
GLubyte *buffer = (GLubyte *)malloc(sizeof(GLubyte)*4); | |
buffer[0] = color.r; | |
buffer[1] = color.g; | |
buffer[2] = color.b; | |
buffer[3] = color.a; | |
auto tex = new Texture2D(); | |
tex->initWithData(buffer, sizeof(GLubyte)*4, Texture2D::PixelFormat::RGBA8888, 1, 1, size); |
# post_loc.txt contains the json you want to post | |
# -p means to POST it | |
# -H adds an Auth header (could be Basic or Token) | |
# -T sets the Content-Type | |
# -c is concurrent clients | |
# -n is the number of requests to run in the test | |
ab -p post_loc.txt -T application/json -H 'Authorization: Token abcd1234' -c 10 -n 2000 http://example.com/api/v1/locations/ |
// | |
// NSError+NoConnection.h | |
// | |
// Created by Maurizio Cremaschi on 01/11/2013. | |
// Copyright (c) 2013 Myfleek Ltd. All rights reserved. | |
// | |
#import <Foundation/Foundation.h> | |
@interface NSError (NoConnection) |
Generate the list yourself:
$ cd /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS*.sdk/System/Library/Frameworks/UIKit.framework/Headers
$ grep UI_APPEARANCE_SELECTOR ./* | \
sed 's/NS_AVAILABLE_IOS(.*)//g' | \
sed 's/NS_DEPRECATED_IOS(.*)//g' | \
sed 's/API_AVAILABLE(.*)//g' | \
sed 's/API_UNAVAILABLE(.*)//g' | \
sed 's/UI_APPEARANCE_SELECTOR//g' | \