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@EventHandler | |
private void onRender3D(EventRender3D e) { | |
if (target != null && esp.getValue()) { | |
drawShadow(target, e.getPartialTicks(), yPos, direction); | |
drawCircle(target, e.getPartialTicks(), yPos); | |
} | |
} | |
TimerUtil timerUtil = new TimerUtil(); | |
@EventHandler | |
private void onRender2D(EventRender2D e) { | |
if(timerUtil.delay(10)) { | |
if (direction) { | |
yPos += 0.03; | |
if (2 - yPos < 0.02) { | |
direction = false; | |
} | |
} else { | |
yPos -= 0.03; | |
if (yPos < 0.02) { | |
direction = true; | |
} | |
} | |
timerUtil.reset(); | |
} | |
} | |
private void drawShadow(Entity entity, float partialTicks, float pos, boolean direction) { | |
GL11.glPushMatrix(); | |
GL11.glEnable(GL11.GL_BLEND); | |
GL11.glDisable(GL11.GL_DEPTH_TEST); | |
GL11.glDisable(GL11.GL_TEXTURE_2D); | |
GL11.glShadeModel((int) 7425); | |
double x = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * (double) partialTicks - mc.getRenderManager().viewerPosX; | |
double y = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double) partialTicks - mc.getRenderManager().viewerPosY + pos; | |
double z = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * (double) partialTicks - mc.getRenderManager().viewerPosZ; | |
GL11.glBegin(GL11.GL_QUAD_STRIP); | |
for (int i = 0; i <= 180; i++) { | |
double c1 = i * Math.PI * 2 / 180; | |
double c2 = (i + 1) * Math.PI * 2 / 180; | |
GlStateManager.color(1, 1, 1, 0.3f); | |
GL11.glVertex3d(x + 0.5 * Math.cos(c1), y, z + 0.5 * Math.sin(c1)); | |
GL11.glVertex3d(x + 0.5 * Math.cos(c2), y, z + 0.5 * Math.sin(c2)); | |
GlStateManager.color(1, 1, 1, 0f); | |
GL11.glVertex3d(x + 0.5 * Math.cos(c1), y + (direction ? -0.2 : 0.2), z + 0.5 * Math.sin(c1)); | |
GL11.glVertex3d(x + 0.5 * Math.cos(c2), y + (direction ? -0.2 : 0.2), z + 0.5 * Math.sin(c2)); | |
} | |
GL11.glEnd(); | |
GL11.glEnable(GL11.GL_TEXTURE_2D); | |
GL11.glShadeModel((int) 7424); | |
GL11.glEnable(GL11.GL_DEPTH_TEST); | |
GL11.glDisable(GL11.GL_BLEND); | |
GL11.glPopMatrix(); | |
} | |
private void drawCircle(Entity entity, float partialTicks, float pos) { | |
GL11.glPushMatrix(); | |
GL11.glEnable(GL11.GL_BLEND); | |
GL11.glDisable(GL11.GL_DEPTH_TEST); | |
GL11.glDisable(GL11.GL_TEXTURE_2D); | |
GL11.glShadeModel((int) 7425); | |
GL11.glLineWidth(1); | |
double x = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * (double) partialTicks - mc.getRenderManager().viewerPosX; | |
double y = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double) partialTicks - mc.getRenderManager().viewerPosY + pos; | |
double z = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * (double) partialTicks - mc.getRenderManager().viewerPosZ; | |
GL11.glBegin(GL11.GL_LINE_STRIP); | |
for (int i = 0; i <= 180; i++) { | |
double c1 = i * Math.PI * 2 / 180; | |
GlStateManager.color(2, 1, 1, 1); | |
GL11.glVertex3d(x + 0.5 * Math.cos(c1), y, z + 0.5 * Math.sin(c1)); | |
} | |
GL11.glEnd(); | |
GL11.glEnable(GL11.GL_TEXTURE_2D); | |
GL11.glShadeModel((int) 7424); | |
GL11.glEnable(GL11.GL_DEPTH_TEST); | |
GL11.glDisable(GL11.GL_BLEND); | |
GL11.glPopMatrix(); | |
} |
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