These statistics are based on me playing the game. They reflect my gains, and yours might differ.
You might be better or worse at the game, you might have a better or worse car. Take these statistics with a grain of salt, and don't get mad if they don't match your earnings.
These calculations are based on REP and Bank gain after the 17/11 patch that increased mission rewards.
Run time represents my average time from starting the mission to starting the mission again. Actual mission time is lower.
Run time | 1:26 |
---|---|
Runs per minute | ~0.4 |
Runs per hour | ~23.7 |
Time | Bank | REP |
---|---|---|
Minute | 15,506 |
160,875 |
Hour | 930,381 |
9,652,487 |
Columns represent the level of the gained card. Values represent the amount gained per Time
.
Time | 14 (9%) | 15 (10%) | 16 (10%) | 17 (38%) | 18 (33%) |
---|---|---|---|---|---|
Minute | ~0.1 |
~0.1 |
~0.1 |
~0.3 |
~0.2 |
Hour | ~4 |
~4 |
~4 |
~15.9 |
~13.9 |
Total | Tokens | (or) Bank |
---|---|---|
Minute | ~0.7 |
3,732 |
Hour | ~41.8 |
223,927 |
Run time represents my average time from starting the mission to starting the mission again. Actual mission time is lower.
Run time | 2:32 |
---|---|
Runs per minute | ~0.4 |
Runs per hour | ~23.7 |
Time | Bank | REP2 |
---|---|---|
Minute | 19,258 |
126,783 |
Hour | 1,155,480 |
7,606,980 |
- REP can be gained during this mission, giving you more REP over the mission reward.
Columns represent the level of the gained card. Values represent the amount gained per Time
.
Time | 18 (100%) |
---|---|
Minute | ~0.4 |
Hour | ~23.6 |
Total | Tokens | (or) Bank |
---|---|---|
Minute | ~0.4 |
2,202 |
Hour | ~23.6 |
132,125 |
The following comparisons are based on what you'd earn in one hour.
Drifting the Block | Hyperspace Circuit | Difference | |
---|---|---|---|
REP | 9,652,487 |
7,606,980 |
-21% |
Bank | 930,381 |
1,155,480 |
+24% |
Bank w/o Tokens3 | 1,154,308 |
1,287,605 |
+12% |
Tokens | ~41.8 |
~23.6 |
-44% |
- Bank w/o Tokens represents earnings if you sell all cards for Bank.
Comparing the two missions, it's easy to see that Drifting the Block yields better rewards overall. Although you gain less bank, the difference in REP and tokens make up for it. If you don't want tokens, the amount of bank you earn gets closer to what you'd earn on Hyperspace Circuit (although still a little less).
I can only recommend Hyperspace Circuit for farming if you only care about bank... though you should probably just do whichever mission you get least bored of farming!
tl;dr: Drifting the Block seems better than Hyperspace Circuit, unless you only care about Bank.
This section is at the bottom so that it doesn't get in the way of the more important statistics. These are some additional values that define my calculations.
Parameter | Value |
---|---|
Car | Lamborghini Murciélago LP670-4 SV (LV.399) |
Total time | 30:07 |
Most time left | 31.78 |
Amount of runs | 21 |
- Parts (amount x level):
7x18
,8x17
,2x16
,2x15
,2x14
. - No bets failed, so each bet was completed 7 times.
- Most time left was only measured with the time bet active.
Parameter | Value |
---|---|
Car | Koenigsegg Regera (LV.399) |
Total time | 30:31 |
Fastest time | 1:38.23 |
Slower times | ~2:17 |
Amount of runs | 12 |
Bet: Last place | x6 |
Bet: Lap time | x3 |
Bet: Air time | x3 |
- The missions stay last and air time cause slower run times. You can see that the difference between my fastest time and slowe times is nearly 40 seconds.
- Due to AI occassionally crashing, this bet is unreliable.
This leads to the bet repeating, which slows down overall runs and makes you earn a bit less.
I suggest just trying to complete the run as fast as possible if the AI messes up.