Created
August 2, 2015 07:26
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace NullObjectDesignPattern | |
{ | |
// Bad design example | |
abstract class Customer { public virtual string Name { get; set; } } | |
class GoldCustomer : Customer { public GoldCustomer(string name) { Name = name; } } | |
class DiamondCustomer : Customer { } | |
class Enquiry : Customer | |
{ | |
public override string Name { get; set; } | |
} | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
var nullOrDefaultCustomerObject = new Enquiry { Name = "Not a customer yet." }; | |
var customerFactory = new Factory<Customer>(nullOrDefaultCustomerObject); | |
// will fall back to default | |
var goldCustomer1 = customerFactory.Create<GoldCustomer>(); | |
Console.WriteLine($"{goldCustomer1.Name}, {goldCustomer1.GetType().Name }"); | |
// will be a gold customer | |
var goldCustomer2 = customerFactory.Create<GoldCustomer>("John Doe"); | |
Console.WriteLine($"{goldCustomer2.Name}, {goldCustomer2.GetType().Name }"); | |
Console.ReadKey(); | |
} | |
} | |
} |
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